/[svn]/linuxsampler/trunk/src/engines/common/Note.h
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revision 2935 by schoenebeck, Sun Jul 10 14:24:13 2016 UTC revision 3452 by schoenebeck, Thu Jan 3 12:08:48 2019 UTC
# Line 1  Line 1 
1  /*  /*
2   * Copyright (c) 2016 Christian Schoenebeck   * Copyright (c) 2016 - 2018 Christian Schoenebeck
3   *   *
4   * http://www.linuxsampler.org   * http://www.linuxsampler.org
5   *   *
# Line 12  Line 12 
12    
13  #include "../../common/Pool.h"  #include "../../common/Pool.h"
14  #include "Event.h"  #include "Event.h"
15    #include "Fade.h"
16    
17    #define DEFAULT_NOTE_VOLUME_TIME_S  0.013f /* 13ms */
18    #define DEFAULT_NOTE_PITCH_TIME_S   0.013f /* 13ms */
19    #define DEFAULT_NOTE_PAN_TIME_S     0.013f /* 13ms */
20    
21  namespace LinuxSampler {  namespace LinuxSampler {
22    
23        /// Whether release trigger sample(s) should be played and if yes under which circumstance(s). Options are bit flags to be able to combine them bitwise.
24        enum release_trigger_t {
25            release_trigger_none = 0, ///< Don't play release trigger sample.
26            release_trigger_noteoff = 1, ///< Play release trigger sample on MIDI note-off event.
27            release_trigger_sustain_maxvelocity = (1 << 1), ///< Play release trigger sample on sustain pedal up, use 127 as MIDI velocity.
28            release_trigger_sustain_keyvelocity = (1 << 2)  ///< Play release trigger sample on sustain pedal up, use latest MIDI note-on velocity on key.
29        };
30    
31        /// convenience macro for checking playing release trigger sample by sustain pedal in general
32        #define release_trigger_sustain \
33            (release_trigger_sustain_maxvelocity | release_trigger_sustain_keyvelocity)
34    
35        // remove strictness of C++ regarding raw bitwise operations (on type release_trigger_t)
36        inline release_trigger_t operator|(release_trigger_t a, release_trigger_t b) {
37            return (release_trigger_t) ((int)a | (int)b);
38        }
39        inline release_trigger_t& operator|=(release_trigger_t& a, release_trigger_t b) {
40            a = (release_trigger_t) ((int)a | (int)b);
41            return a;
42        }
43    
44      /**      /**
45       * Abstract base class of its deriving @c Note class, this class (NoteBase)       * Abstract base class of its deriving @c Note class, this class (NoteBase)
46       * is not intended to be instantiated directly. It just provides access to       * is not intended to be instantiated directly. It just provides access to
# Line 28  namespace LinuxSampler { Line 54  namespace LinuxSampler {
54          RTList<note_id_t>* pChildNotes; ///< Note ID list of "child" notes of this note. These are special notes that must be released once this note gets released.          RTList<note_id_t>* pChildNotes; ///< Note ID list of "child" notes of this note. These are special notes that must be released once this note gets released.
55          Event cause; ///< Copy of the original event (usually a note-on event) which caused this note.          Event cause; ///< Copy of the original event (usually a note-on event) which caused this note.
56          event_id_t eventID; ///< Unique ID of the actual original @c Event which caused this note.          event_id_t eventID; ///< Unique ID of the actual original @c Event which caused this note.
57            sched_time_t triggerSchedTime; ///< Engine's scheduler time when this note was launched.
58          /// Optional synthesis parameters that might be overridden (by calling real-time instrument script functions like change_vol(), change_pitch(), etc.).          /// Optional synthesis parameters that might be overridden (by calling real-time instrument script functions like change_vol(), change_pitch(), etc.).
59          struct  _Override {          struct  _Override {
60              float Volume;       ///< as linear amplification ratio (1.0 being neutral)              float Volume;       ///< as linear amplification ratio (1.0 being neutral)
61                float VolumeTime;   ///< Transition duration (in seconds) for changes to @c Volume.
62              float Pitch;        ///< as linear frequency ratio (1.0 being neutral)              float Pitch;        ///< as linear frequency ratio (1.0 being neutral)
63                float PitchTime;    ///< Transition duration (in seconds) for changes to @c Pitch.
64              float Pan;          ///< between -1.0 (most left) and +1.0 (most right) and 0.0 being neutral.              float Pan;          ///< between -1.0 (most left) and +1.0 (most right) and 0.0 being neutral.
65                float PanTime;      ///< Transition duration (in seconds) for changes to @c Pan.
66              int64_t PanSources; ///< Might be used for calculating an average pan value in differential way: amount of times the Pan value had been changed and shall be calculated relatively upon.              int64_t PanSources; ///< Might be used for calculating an average pan value in differential way: amount of times the Pan value had been changed and shall be calculated relatively upon.
67              float Cutoff;       ///< between 0.0 and 1.0              float Cutoff;       ///< between 0.0 and 1.0
68              float Resonance;    ///< between 0.0 and 1.0              float Resonance;    ///< between 0.0 and 1.0
69                float Attack;       ///< between 0.0 and 1.0
70                float Decay;        ///< between 0.0 and 1.0
71                float Sustain;      ///< between 0.0 and 1.0
72                float Release;      ///< between 0.0 and 1.0
73                float CutoffAttack; ///< between 0.0 and 1.0
74                float CutoffDecay;  ///< between 0.0 and 1.0
75                float CutoffSustain;///< between 0.0 and 1.0
76                float CutoffRelease;///< between 0.0 and 1.0
77                float AmpLFODepth;  ///< between 0.0 and 1.0
78                float AmpLFOFreq;   ///< between 0.0 and 1.0
79                float CutoffLFODepth;///< between 0.0 and 1.0
80                float CutoffLFOFreq; ///< between 0.0 and 1.0
81                float PitchLFODepth; ///< between 0.0 and 1.0
82                float PitchLFOFreq; ///< between 0.0 and 1.0
83                fade_curve_t VolumeCurve;
84                fade_curve_t PitchCurve;
85                fade_curve_t PanCurve;
86                int SampleOffset; ///< Where the sample shall start playback in microseconds (otherwise this is -1 for being ignored).
87          } Override;          } Override;
88          /// Sampler format specific informations and variables.          /// Sampler format specific informations and variables.
89          union _Format {          union _Format {
# Line 45  namespace LinuxSampler { Line 93  namespace LinuxSampler {
93                  uint8_t DimBits; ///< Used only in conjunction with DimMask: Dimension bits that shall be selected.                  uint8_t DimBits; ///< Used only in conjunction with DimMask: Dimension bits that shall be selected.
94              } Gig;              } Gig;
95          } Format;          } Format;
96            int userPar[4]; ///< Used only for real-time instrument script functions set_event_par() and get_event_par() to store script author's user specific data ($EVENT_PAR_0 to $EVENT_PAR_3).
97      protected:      protected:
98          NoteBase() : hostKey(0), parentNoteID(0), pChildNotes(NULL) {          NoteBase() : hostKey(0), parentNoteID(0), pChildNotes(NULL) {
99              Override.Volume     = 1.f;              Override.Volume     = 1.f;
100                Override.VolumeTime = DEFAULT_NOTE_VOLUME_TIME_S;
101              Override.Pitch      = 1.f;              Override.Pitch      = 1.f;
102                Override.PitchTime  = DEFAULT_NOTE_PITCH_TIME_S;
103              Override.Pan        = 0.f;              Override.Pan        = 0.f;
104                Override.PanTime    = DEFAULT_NOTE_PAN_TIME_S;
105              Override.PanSources = 0;              Override.PanSources = 0;
106              Override.Cutoff     = 1.f;              Override.Cutoff     = 1.f;
107              Override.Resonance  = 1.f;              Override.Resonance  = 1.f;
108                Override.Attack     = 1.f;
109                Override.Decay      = 1.f;
110                Override.Sustain    = 1.f;
111                Override.Release    = 1.f;
112                Override.CutoffAttack  = 1.f;
113                Override.CutoffDecay   = 1.f;
114                Override.CutoffSustain = 1.f;
115                Override.CutoffRelease = 1.f;
116                Override.AmpLFODepth   = 1.f;
117                Override.AmpLFOFreq    = 1.f;
118                Override.CutoffLFODepth = 1.f;
119                Override.CutoffLFOFreq  = 1.f;
120                Override.PitchLFODepth = 1.f;
121                Override.PitchLFOFreq  = 1.f;
122                Override.VolumeCurve = DEFAULT_FADE_CURVE;
123                Override.PitchCurve  = DEFAULT_FADE_CURVE;
124                Override.PanCurve    = DEFAULT_FADE_CURVE;
125                Override.SampleOffset = -1;
126    
127              Format = _Format();              Format = _Format();
128    
129                userPar[0] = 0;
130                userPar[1] = 0;
131                userPar[2] = 0;
132                userPar[3] = 0;
133          }          }
134      };      };
135    
136      /**      /**
137       * Contains the voices caused by one specific note, as well as basic       * Contains the voices caused by one specific note, as well as basic
138       * informations about the note itself.       * information about the note itself. You can see a Note object as one
139         * specific event in time where one or more voices were spawned at the same
140         * time and all those voices due to the same cause.
141         *
142         * For example when you press down and hold the sustain pedal, and then
143         * trigger the same note on the keyboard multiple times, for each key
144         * strokes a separate Note instance is created. Assuming you have a layered
145         * sound with 4 layers, then for each note that is triggered 4 voices will
146         * be spawned and assigned to the same Note object. By grouping those voices
147         * to one specific Note object, it allows to control the synthesis paramters
148         * of those layered voices simultaniously.
149         *
150         * If your instrument contains a real-time instrument script, then that
151         * script might also trigger additional voices programmatically (by
152         * calling the built-in script function play_note()). Each time the script
153         * calls play_note() a new Note instance is created and the script may then
154         * further control the voices of specific notes independently from each
155         * other. For example for each key stroke on your keyboard the instrument
156         * script might trigger 3 additional notes programmatically and assign a
157         * different tuning filter parameters for each one of the 3 notes
158         * independently.
159       */       */
160      template<class V>      template<class V>
161      class Note : public NoteBase {      class Note : public NoteBase {
# Line 88  namespace LinuxSampler { Line 184  namespace LinuxSampler {
184              cause = Event();              cause = Event();
185              eventID = 0;              eventID = 0;
186              Override.Volume     = 1.f;              Override.Volume     = 1.f;
187                Override.VolumeTime = DEFAULT_NOTE_VOLUME_TIME_S;
188              Override.Pitch      = 1.f;              Override.Pitch      = 1.f;
189                Override.PitchTime  = DEFAULT_NOTE_PITCH_TIME_S;
190              Override.Pan        = 0.f;              Override.Pan        = 0.f;
191                Override.PanTime    = DEFAULT_NOTE_PAN_TIME_S;
192              Override.PanSources = 0;              Override.PanSources = 0;
193              Override.Cutoff     = 1.f;              Override.Cutoff     = 1.f;
194              Override.Resonance  = 1.f;              Override.Resonance  = 1.f;
195                Override.Attack     = 1.f;
196                Override.Decay      = 1.f;
197                Override.Sustain    = 1.f;
198                Override.Release    = 1.f;
199                Override.CutoffAttack  = 1.f;
200                Override.CutoffDecay   = 1.f;
201                Override.CutoffSustain = 1.f;
202                Override.CutoffRelease = 1.f;
203                Override.AmpLFODepth   = 1.f;
204                Override.AmpLFOFreq    = 1.f;
205                Override.CutoffLFODepth = 1.f;
206                Override.CutoffLFOFreq  = 1.f;
207                Override.PitchLFODepth = 1.f;
208                Override.PitchLFOFreq  = 1.f;
209                Override.VolumeCurve = DEFAULT_FADE_CURVE;
210                Override.PitchCurve  = DEFAULT_FADE_CURVE;
211                Override.PanCurve    = DEFAULT_FADE_CURVE;
212                Override.SampleOffset = -1;
213              Format = _Format();              Format = _Format();
214                userPar[0] = 0;
215                userPar[1] = 0;
216                userPar[2] = 0;
217                userPar[3] = 0;
218              if (pActiveVoices) {              if (pActiveVoices) {
219                  typename RTList<V>::Iterator itVoice = pActiveVoices->first();                  typename RTList<V>::Iterator itVoice = pActiveVoices->first();
220                  typename RTList<V>::Iterator itVoicesEnd = pActiveVoices->end();                  typename RTList<V>::Iterator itVoicesEnd = pActiveVoices->end();

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