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#include "Event.h" |
#include "Event.h" |
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#include "../../common/Pool.h" |
#include "../../common/Pool.h" |
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#include <gig.h> // TODO: remove gig dependency |
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namespace LinuxSampler { |
namespace LinuxSampler { |
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class Voice { |
class Voice { |
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type_release_trigger_required, ///< If the key of this voice will be released, it causes a release triggered voice to be spawned |
type_release_trigger_required, ///< If the key of this voice will be released, it causes a release triggered voice to be spawned |
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type_release_trigger ///< Release triggered voice which cannot be killed by releasing its key |
type_release_trigger ///< Release triggered voice which cannot be killed by releasing its key |
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}; |
}; |
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struct PitchInfo { |
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float PitchBase; ///< Basic pitch depth, stays the same for the whole life time of the voice |
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float PitchBend; ///< Current pitch value of the pitchbend wheel |
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float PitchBendRange; ///< The pitch range of the pitchbend wheel, value is in cents / 8192 |
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}; |
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struct EGInfo { |
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double Attack; |
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double Decay; |
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double Release; |
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}; |
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struct SampleInfo { |
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uint SampleRate; |
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uint ChannelCount; |
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uint FrameSize; |
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uint TotalFrameCount; |
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uint BitDepth; |
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bool HasLoops; |
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uint LoopStart; |
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uint LoopLength; |
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uint LoopPlayCount; ///< Number of times the loop should be played (a value of 0 = infinite). |
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bool Unpitched; ///< sound which is not characterized by a perceived frequency |
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}; |
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struct RegionInfo { |
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uint8_t UnityNote; ///< The MIDI key number of the recorded pitch of the sample |
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int16_t FineTune; |
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int Pan; ///< Panorama / Balance (-64..0..63 <-> left..middle..right) |
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uint SampleStartOffset; ///< Number of samples the sample start should be moved |
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double EG1PreAttack; ///< Preattack value of the sample amplitude EG (in permilles) |
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double EG1Attack; ///< Attack time of the sample amplitude EG (in seconds) |
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double EG1Hold; ///< If true, Decay1 stage should be postponed until the sample reached the sample loop start |
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double EG1Decay1; ///< Decay time of the sample amplitude EG (in seconds) |
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double EG1Decay2; ///< Only if (EG1InfiniteSustain == false): 2nd decay stage time of the sample amplitude EG (in seconds) |
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double EG1Sustain; ///< Sustain value of the sample amplitude EG (in permilles) |
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bool EG1InfiniteSustain; ///< If true, instead of going into Decay2 phase, Decay1 level will be hold until note will be released. |
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double EG1Release; ///< Release time of the sample amplitude EG (in seconds) |
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double EG2PreAttack; ///< Preattack value of the filter cutoff EG (in permilles) |
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double EG2Attack; ///< Attack time of the filter cutoff EG (in seconds) |
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double EG2Decay1; ///< Decay time of the filter cutoff EG (in seconds) |
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double EG2Decay2; ///< Only if (EG2InfiniteSustain == false): 2nd decay stage time of the filter cutoff EG (in seconds) |
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double EG2Sustain; ///< Sustain value of the filter cutoff EG (in permilles) |
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bool EG2InfiniteSustain; ///< If true, instead of going into Decay2 phase, Decay1 level will be hold until note will be released. |
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double EG2Release; ///< Release time of the filter cutoff EG (in seconds) |
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double EG3Attack; ///< Attack time of the sample pitch EG (in seconds) |
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int EG3Depth; ///< Depth of the sample pitch EG (-1200 - +1200) |
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uint8_t ReleaseTriggerDecay; ///< 0 - 8 |
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bool VCFEnabled; ///< If filter should be used. |
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::gig::vcf_type_t VCFType; ///< Defines the general filter characteristic (lowpass, highpass, bandpass, etc.). |
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uint8_t VCFResonance; ///< Firm internal filter resonance weight. |
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}; |
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struct InstrumentInfo { |
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int FineTune; // in cents |
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uint PitchbendRange; ///< Number of semitones pitchbend controller can pitch |
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}; |
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/// Reflects a MIDI controller |
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struct midi_ctrl { |
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uint8_t controller; ///< MIDI control change controller number |
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uint8_t value; ///< Current MIDI controller value |
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float fvalue; ///< Transformed / effective value (e.g. volume level or filter cutoff frequency) |
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}; |
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Voice() { } |
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virtual ~Voice() { } |
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}; |
}; |
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} // namespace LinuxSampler |
} // namespace LinuxSampler |
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