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* Fixed playing noise at the end of a disk stream under certain conditions. * Bumped version (2.1.1.svn42).
* Fixed numerous compiler warnings. * Bumped version (2.0.0.svn32).
* Added new C++ API method Sampler::GetGlobalMaxVoices(). * Added new C++ API method Sampler::GetGlobalMaxStreams(). * Added new C++ API method Sampler::SetGlobalMaxVoices(). * Added new C++ API method Sampler::SetGlobalMaxStreams(). * CoreMIDI: remove ports that disappeared on the OS from the internal list of port bindings * Fixed erroneous piping of error message in src/engines/common/VoiceBase.h (labelled "Disk stream not available in time").
* removed helper classes SignalUnitBase, EndpointSignalUnitBase, SignalUnitRackBase * clean up sf2::Voice * bumped version to 1.0.0.cvs12
* sfz: added support for sample offset (offset)
* Introduced Signal Units and Signal Unit Racks, which hopefully will meet the demands of the new engines for flexible signal processing. * sf2: Initial implementation of vibrato LFO, fixes in modulation EG and and volume EG (work in progress)
* implemented Roland GS NRPN 1ArrH which allows to set volume per note * implemented Roland GS NRPN 1CrrH which allows to set pan per note * implemented Roland GS NRPN 1DrrH which allows to set reverb send per note (in this implementation of the sampler its simply hard routed to the 1st effect send of the sampler channel, no matter what the actual effect type is) * implemented Roland GS NRPN 1ErrH which allows to set chorus send per note (in this implementation of the sampler its simply hard routed to the 2nd effect send of the sampler channel, no matter what the actual effect type is) * bumped version to 1.0.0cvs4
* sfz engine: added support for v2 multiple stage envelope generators * sfz engine: added a fine-tuned v1 envelope generator instead of using the one from the gig engine
* sfz engine: support for exclusive groups * sf2 engine: support for exclusive groups * sf2 engine: manage presets only * sf2 engine: preset regions are now taken into account
* Refactoring: moved the independent code from gig::Voice to base classes * SoundFont format engine: implemented EG1 & EG2
* Refactoring: moved the independent code from the Gigasampler format engine to base classes * SFZ format engine: experimental code (not usable yet) * SoundFont format engine: experimental code (not usable yet) * Fixed crash which may occur when MIDI key + transpose is out of range
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