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/*************************************************************************** |
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* * |
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* LinuxSampler - modular, streaming capable sampler * |
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* * |
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* Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck * |
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* * |
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* This program is free software; you can redistribute it and/or modify * |
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* it under the terms of the GNU General Public License as published by * |
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* the Free Software Foundation; either version 2 of the License, or * |
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* (at your option) any later version. * |
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* * |
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* This program is distributed in the hope that it will be useful, * |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
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* GNU General Public License for more details. * |
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* * |
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* You should have received a copy of the GNU General Public License * |
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* along with this program; if not, write to the Free Software * |
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, * |
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* MA 02111-1307 USA * |
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***************************************************************************/ |
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|
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#include "EGADSR.h" |
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|
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namespace LinuxSampler { namespace gig { |
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|
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const float EGADSR::FadeOutCoeff(CalculateFadeOutCoeff()); |
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|
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float EGADSR::CalculateFadeOutCoeff() { |
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const float sampleRate = 44100.0; // even if the sample rate will be 192kHz it won't hurt at all |
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const float killSteps = EG_MIN_RELEASE_TIME * sampleRate; |
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return 1.0f / killSteps; |
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} |
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|
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EGADSR::EGADSR(gig::Engine* pEngine, Event::destination_t ModulationDestination) { |
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this->pEngine = pEngine; |
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this->ModulationDestination = ModulationDestination; |
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Stage = stage_end; |
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Level = 0.0; |
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} |
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|
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/** |
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* Will be called by the voice for every audio fragment to let the EG |
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* queue it's modulation changes for the current audio fragment. |
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* |
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* @param TotalSamples - total number of sample points to be rendered in this |
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* audio fragment cycle by the audio engine |
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* @param pEvents - event list with "release" and "cancel release" events |
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* @param pTriggerEvent - event that caused triggering of the voice (only if |
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* the voice was triggered in the current audio |
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* fragment, NULL otherwise) |
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* @param SamplePos - current playback position |
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* @param CurrentPitch - current pitch value for playback |
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* @param pKillEvent - (optional) event which caused this voice to be killed |
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*/ |
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void EGADSR::Process(uint TotalSamples, RTEList<Event>* pEvents, Event* pTriggerEvent, double SamplePos, double CurrentPitch, Event* pKillEvent) { |
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Event* pTransitionEvent; |
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if (pTriggerEvent) { // skip all events which occured before this voice was triggered |
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pEvents->set_current(pTriggerEvent); |
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pTransitionEvent = pEvents->next(); |
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} |
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else { |
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pTransitionEvent = pEvents->first(); |
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} |
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|
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// if the voice was killed in this fragment we only process the time before this kill event, then switch to 'stage_fadeout' |
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int Samples = (pKillEvent) ? pKillEvent->FragmentPos() : (int) TotalSamples; |
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|
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int iSample = TriggerDelay; |
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while (iSample < TotalSamples) { |
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|
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// if the voice was killed in this fragment and we already processed the time before this kill event |
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if (pKillEvent && iSample >= Samples) Stage = stage_fadeout; |
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|
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switch (Stage) { |
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case stage_attack: { |
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TriggerDelay = 0; |
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int to_process = RTMath::Min(AttackStepsLeft, Samples - iSample); |
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int process_end = iSample + to_process; |
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AttackStepsLeft -= to_process; |
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while (iSample < process_end) { |
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Level += AttackCoeff; |
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pEngine->pSynthesisParameters[ModulationDestination][iSample++] *= Level; |
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} |
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if (iSample == TotalSamples) { // postpone last transition event for the next audio fragment |
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Event* pLastEvent = pEvents->last(); |
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if (pLastEvent) ReleasePostponed = (pLastEvent->Type == Event::type_release); |
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} |
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if (!AttackStepsLeft) Stage = (ReleasePostponed) ? stage_release : (HoldAttack) ? stage_attack_hold : stage_decay1; |
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break; |
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} |
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case stage_attack_hold: { |
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if (SamplePos >= LoopStart) { |
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Stage = stage_decay1; |
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break; |
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} |
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int holdstepsleft = (int) (LoopStart - SamplePos / CurrentPitch); // FIXME: just an approximation, inaccuracy grows with higher audio fragment size, sufficient for usual fragment sizes though |
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int to_process = RTMath::Min(holdstepsleft, Samples - iSample); |
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int process_end = iSample + to_process; |
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if (pTransitionEvent && pTransitionEvent->FragmentPos() <= process_end) { |
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process_end = pTransitionEvent->FragmentPos(); |
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Stage = (pTransitionEvent->Type == Event::type_release) ? stage_release : (InfiniteSustain) ? stage_sustain : stage_decay2; |
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pTransitionEvent = pEvents->next(); |
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} |
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else if (to_process == holdstepsleft) Stage = stage_decay1; |
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while (iSample < process_end) { |
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pEngine->pSynthesisParameters[ModulationDestination][iSample++] *= Level; |
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} |
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break; |
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} |
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case stage_decay1: { |
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int to_process = RTMath::Min(Samples - iSample, Decay1StepsLeft); |
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int process_end = iSample + to_process; |
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if (pTransitionEvent && pTransitionEvent->FragmentPos() <= process_end) { |
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process_end = pTransitionEvent->FragmentPos(); |
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Stage = (pTransitionEvent->Type == Event::type_release) ? stage_release : (InfiniteSustain) ? stage_sustain : stage_decay2; |
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pTransitionEvent = pEvents->next(); |
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} |
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else { |
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Decay1StepsLeft -= to_process; |
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if (!Decay1StepsLeft) Stage = (InfiniteSustain) ? stage_sustain : stage_decay2; |
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} |
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while (iSample < process_end) { |
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Level += Level * Decay1Coeff; |
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pEngine->pSynthesisParameters[ModulationDestination][iSample++] *= Level; |
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} |
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break; |
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} |
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case stage_decay2: { |
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int process_end; |
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if (pTransitionEvent && pTransitionEvent->Type == Event::type_release && pTransitionEvent->FragmentPos() <= Samples) { |
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process_end = pTransitionEvent->FragmentPos(); |
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pTransitionEvent = pEvents->next(); |
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Stage = stage_release; // switch to release stage soon |
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} |
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else process_end = Samples; |
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while (iSample < process_end) { |
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Level += Level * Decay2Coeff; |
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pEngine->pSynthesisParameters[ModulationDestination][iSample++] *= Level; |
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} |
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if (Level <= EG_ENVELOPE_LIMIT) Stage = stage_fadeout; |
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break; |
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} |
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case stage_sustain: { |
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int process_end; |
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if (pTransitionEvent && pTransitionEvent->Type == Event::type_release && pTransitionEvent->FragmentPos() <= Samples) { |
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process_end = pTransitionEvent->FragmentPos(); |
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pTransitionEvent = pEvents->next(); |
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Stage = stage_release; // switch to release stage soon |
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} |
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else process_end = Samples; |
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while (iSample < process_end) { |
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pEngine->pSynthesisParameters[ModulationDestination][iSample++] *= Level; |
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} |
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break; |
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} |
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case stage_release: { |
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int process_end; |
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if (pTransitionEvent && pTransitionEvent->Type == Event::type_cancel_release && pTransitionEvent->FragmentPos() <= Samples) { |
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process_end = pTransitionEvent->FragmentPos(); |
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pTransitionEvent = pEvents->next(); |
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Stage = (InfiniteSustain) ? stage_sustain : stage_decay2; // switch back to sustain / decay2 stage soon |
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} |
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else process_end = Samples; |
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while (iSample < process_end) { |
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Level += Level * ReleaseCoeff; |
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pEngine->pSynthesisParameters[ModulationDestination][iSample++] *= Level; |
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} |
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if (Level <= EG_ENVELOPE_LIMIT) Stage = stage_fadeout; |
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break; |
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} |
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case stage_fadeout: { |
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int to_process = RTMath::Min(int(Level / (-FadeOutCoeff)), TotalSamples - iSample); |
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int process_end = iSample + to_process; |
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while (iSample < process_end) { |
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Level += FadeOutCoeff; |
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pEngine->pSynthesisParameters[ModulationDestination][iSample++] *= Level; |
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} |
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if (Level <= FadeOutCoeff) Stage = stage_end; |
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} //Fall through here instead of breaking otherwise we can get back into stage_fadeout and loop forever! |
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case stage_end: { |
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while (iSample < TotalSamples) { |
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pEngine->pSynthesisParameters[ModulationDestination][iSample++] = 0.0f; |
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} |
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break; |
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} |
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} |
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} |
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} |
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|
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/** |
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* Will be called by the voice when the key / voice was triggered. |
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* |
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* @param PreAttack - Preattack value for the envelope (0 - 1000 permille) |
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* @param AttackTime - Attack time for the envelope (0.000 - 60.000s) |
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* @param HoldAttack - If true, Decay1 will be postponed until the sample reached the sample loop start. |
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* @param LoopStart - Sample position where sample loop starts (if any) |
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* @param Decay1Time - Decay1 time of the sample amplitude EG (0.000 - 60.000s). |
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* @param Decay2Time - Only if !InfiniteSustain: 2nd decay stage time of the sample amplitude EG (0.000 - 60.000s). |
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* @param InfiniteSustain - If true, instead of going into Decay2 phase, Decay1 level will be hold until note will be released. |
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* @param SustainLevel - Sustain level of the sample amplitude EG (0 - 1000 permille). |
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* @param ReleaseTIme - Release time for the envelope (0.000 - 60.000s) |
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* @param Delay - Number of sample points triggering should be delayed. |
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*/ |
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void EGADSR::Trigger(uint PreAttack, double AttackTime, bool HoldAttack, long LoopStart, double Decay1Time, double Decay2Time, bool InfiniteSustain, uint SustainLevel, double ReleaseTime, uint Delay) { |
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this->TriggerDelay = Delay; |
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this->Stage = stage_attack; |
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this->SustainLevel = (SustainLevel) ? (SustainLevel > EG_ENVELOPE_LIMIT) ? (float) SustainLevel / 1000.0 : EG_ENVELOPE_LIMIT : 1.0; |
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this->InfiniteSustain = InfiniteSustain; |
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this->HoldAttack = HoldAttack; |
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this->LoopStart = LoopStart; |
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this->ReleasePostponed = false; |
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|
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// calculate attack stage parameters (lin. curve) |
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AttackStepsLeft = (long) (AttackTime * pEngine->pAudioOutputDevice->SampleRate()); |
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if (AttackStepsLeft) { |
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Level = (float) PreAttack / 1000.0; |
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AttackCoeff = (1.0 - Level) / AttackStepsLeft; |
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} |
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else { |
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Level = 1.0; |
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AttackCoeff = 0.0; |
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} |
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|
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// calculate decay1 stage parameters (exp. curve) |
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Decay1StepsLeft = (long) (Decay1Time * pEngine->pAudioOutputDevice->SampleRate()); |
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Decay1Coeff = (Decay1StepsLeft) ? exp(log(this->SustainLevel) / (double) Decay1StepsLeft) - 1.0 |
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: 0.0; |
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|
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// calculate decay2 stage parameters (exp. curve) |
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if (!InfiniteSustain) { |
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if (Decay2Time < EG_MIN_RELEASE_TIME) Decay2Time = EG_MIN_RELEASE_TIME; |
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long Decay2Steps = (long) (Decay2Time * pEngine->pAudioOutputDevice->SampleRate()); |
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Decay2Coeff = (Decay2Steps) ? exp((log(EG_ENVELOPE_LIMIT) - log(this->SustainLevel)) / Decay2Steps + log(this->SustainLevel)) - this->SustainLevel |
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: 0.0; |
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} |
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|
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// calculate release stage parameters (exp. curve) |
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if (ReleaseTime < EG_MIN_RELEASE_TIME) ReleaseTime = EG_MIN_RELEASE_TIME; // to avoid click sounds at the end of the sample playback |
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ReleaseStepsLeft = (long) (ReleaseTime * pEngine->pAudioOutputDevice->SampleRate()); |
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ReleaseCoeff = exp((log(EG_ENVELOPE_LIMIT) - log(this->SustainLevel)) / ReleaseStepsLeft + log(this->SustainLevel)) - this->SustainLevel; |
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|
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dmsg(4,("PreAttack=%d, AttackLength=%d, AttackCoeff=%f, Decay1Coeff=%f, Decay2Coeff=%f, ReleaseLength=%d, ReleaseCoeff=%f\n", |
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PreAttack, AttackStepsLeft, AttackCoeff, Decay1Coeff, Decay2Coeff, ReleaseStepsLeft, ReleaseCoeff)); |
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} |
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|
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}} // namespace LinuxSampler::gig |