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* LinuxSampler - modular, streaming capable sampler * |
* LinuxSampler - modular, streaming capable sampler * |
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* * |
* * |
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* Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck * |
* Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck * |
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* Copyright (C) 2005 Christian Schoenebeck * |
* Copyright (C) 2005, 2006 Christian Schoenebeck * |
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* * |
* * |
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* This program is free software; you can redistribute it and/or modify * |
* This program is free software; you can redistribute it and/or modify * |
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* it under the terms of the GNU General Public License as published by * |
* it under the terms of the GNU General Public License as published by * |
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#include "../../common/Pool.h" |
#include "../../common/Pool.h" |
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#include "../../common/ArrayList.h" |
#include "../../common/ArrayList.h" |
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#include "../../common/ConditionServer.h" |
#include "../../common/ConditionServer.h" |
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#include "../common/Engine.h" |
#include "../Engine.h" |
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#include "../common/Event.h" |
#include "../common/Event.h" |
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#include "../../network/lscp.h" |
#include "../../network/lscp.h" |
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#include "EngineChannel.h" |
#include "EngineChannel.h" |
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int8_t ScaleTuning[12]; ///< contains optional detune factors (-64..+63 cents) for all 12 semitones of an octave |
int8_t ScaleTuning[12]; ///< contains optional detune factors (-64..+63 cents) for all 12 semitones of an octave |
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int MaxFadeOutPos; ///< The last position in an audio fragment to allow an instant fade out (e.g. for voice stealing) without leading to clicks. |
int MaxFadeOutPos; ///< The last position in an audio fragment to allow an instant fade out (e.g. for voice stealing) without leading to clicks. |
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uint32_t RandomSeed; ///< State of the random number generator used by the random dimension. |
uint32_t RandomSeed; ///< State of the random number generator used by the random dimension. |
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|
Mutex ResetInternalMutex; ///< Mutex to protect the ResetInternal function for concurrent usage (e.g. by the lscp and instrument loader threads). |
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|
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void ProcessEvents(EngineChannel* pEngineChannel, uint Samples); |
void ProcessEvents(EngineChannel* pEngineChannel, uint Samples); |
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void RenderActiveVoices(EngineChannel* pEngineChannel, uint Samples); |
void RenderActiveVoices(EngineChannel* pEngineChannel, uint Samples); |