/[svn]/linuxsampler/trunk/src/engines/gig/Voice.h
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Annotation of /linuxsampler/trunk/src/engines/gig/Voice.h

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Mon Mar 14 22:35:44 2005 UTC (19 years, 1 month ago) by schoenebeck
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* spawning layered voices now within a loop instead of recursively (fixes
  segmentation fault under heavy voice count load and reduces stress on the
  stack)
* voice stealing operates on all engine channels now
* limit voice stealing to MAX_AUDIO_VOICES thefts per audio fragment cycle
* fixed keygroup handling (layered voices could kill each other)

1 schoenebeck 53 /***************************************************************************
2     * *
3     * LinuxSampler - modular, streaming capable sampler *
4     * *
5 schoenebeck 56 * Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck *
6 schoenebeck 411 * Copyright (C) 2005 Christian Schoenebeck *
7 schoenebeck 53 * *
8     * This program is free software; you can redistribute it and/or modify *
9     * it under the terms of the GNU General Public License as published by *
10     * the Free Software Foundation; either version 2 of the License, or *
11     * (at your option) any later version. *
12     * *
13     * This program is distributed in the hope that it will be useful, *
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of *
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
16     * GNU General Public License for more details. *
17     * *
18     * You should have received a copy of the GNU General Public License *
19     * along with this program; if not, write to the Free Software *
20     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
21     * MA 02111-1307 USA *
22     ***************************************************************************/
23    
24     #ifndef __LS_GIG_VOICE_H__
25     #define __LS_GIG_VOICE_H__
26    
27     #include "../../common/global.h"
28    
29     #if DEBUG_HEADERS
30     # warning Voice.h included
31     #endif // DEBUG_HEADERS
32    
33     #include "../../common/RTMath.h"
34     #include "../../common/RingBuffer.h"
35 schoenebeck 273 #include "../../common/Pool.h"
36 schoenebeck 203 #include "../../drivers/audio/AudioOutputDevice.h"
37 schoenebeck 53 #include "../../lib/fileloader/libgig/gig.h"
38 schoenebeck 80 #include "../common/BiquadFilter.h"
39 schoenebeck 411 //#include "EngineGlobals.h"
40 schoenebeck 53 #include "Engine.h"
41 schoenebeck 411 #include "EngineChannel.h"
42 schoenebeck 53 #include "Stream.h"
43     #include "DiskThread.h"
44    
45     #include "EGDecay.h"
46     #include "Filter.h"
47     #include "../common/LFO.h"
48    
49     namespace LinuxSampler { namespace gig {
50    
51     class Engine;
52     class EGADSR;
53 schoenebeck 411 class EGDecay;
54 schoenebeck 53 class VCAManipulator;
55     class VCFCManipulator;
56     class VCOManipulator;
57    
58     /// Reflects a MIDI controller
59     struct midi_ctrl {
60     uint8_t controller; ///< MIDI control change controller number
61     uint8_t value; ///< Current MIDI controller value
62     float fvalue; ///< Transformed / effective value (e.g. volume level or filter cutoff frequency)
63     };
64    
65     /** Gig Voice
66     *
67     * Renders a voice for the Gigasampler format.
68     */
69     class Voice {
70     public:
71 schoenebeck 242 // Types
72     enum type_t {
73     type_normal,
74     type_release_trigger_required, ///< If the key of this voice will be released, it causes a release triggered voice to be spawned
75     type_release_trigger ///< Release triggered voice which cannot be killed by releasing its key
76     };
77    
78 schoenebeck 53 // Attributes
79 schoenebeck 242 type_t Type; ///< Voice Type
80 schoenebeck 53 int MIDIKey; ///< MIDI key number of the key that triggered the voice
81 schoenebeck 239 uint KeyGroup;
82 schoenebeck 53 DiskThread* pDiskThread; ///< Pointer to the disk thread, to be able to order a disk stream and later to delete the stream again
83    
84     // Methods
85     Voice();
86     ~Voice();
87 schoenebeck 271 void Kill(Pool<Event>::Iterator& itKillEvent);
88 schoenebeck 53 void Render(uint Samples);
89     void Reset();
90     void SetOutput(AudioOutputDevice* pAudioOutputDevice);
91     void SetEngine(Engine* pEngine);
92 schoenebeck 460 int Trigger(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itNoteOnEvent, int PitchBend, ::gig::Instrument* pInstrument, int iLayer, bool ReleaseTriggerVoice, bool VoiceStealingAllowed);
93 schoenebeck 285 inline bool IsActive() { return PlaybackState; }
94 schoenebeck 319 //private:
95 schoenebeck 53 // Types
96     enum playback_state_t {
97 schoenebeck 285 playback_state_end = 0,
98     playback_state_ram = 1,
99     playback_state_disk = 2
100 schoenebeck 53 };
101    
102     // Attributes
103 schoenebeck 411 EngineChannel* pEngineChannel;
104     Engine* pEngine; ///< Pointer to the sampler engine, to be able to access the event lists.
105 schoenebeck 53 float Volume; ///< Volume level of the voice
106 schoenebeck 245 float PanLeft;
107     float PanRight;
108 schoenebeck 236 float CrossfadeVolume; ///< Current attenuation level caused by a crossfade (only if a crossfade is defined of course)
109 schoenebeck 53 double Pos; ///< Current playback position in sample
110 schoenebeck 319 float PitchBase; ///< Basic pitch depth, stays the same for the whole life time of the voice
111     float PitchBend; ///< Current pitch value of the pitchbend wheel
112 schoenebeck 53 ::gig::Sample* pSample; ///< Pointer to the sample to be played back
113     ::gig::Region* pRegion; ///< Pointer to the articulation information of the respective keyboard region of this voice
114 schoenebeck 236 ::gig::DimensionRegion* pDimRgn; ///< Pointer to the articulation information of current dimension region of this voice
115 schoenebeck 53 playback_state_t PlaybackState; ///< When a sample will be triggered, it will be first played from RAM cache and after a couple of sample points it will switch to disk streaming and at the end of a disk stream we have to add null samples, so the interpolator can do it's work correctly
116     bool DiskVoice; ///< If the sample is very short it completely fits into the RAM cache and doesn't need to be streamed from disk, in that case this flag is set to false
117     Stream::reference_t DiskStreamRef; ///< Reference / link to the disk stream
118 schoenebeck 330 int RealSampleWordsLeftToRead; ///< Number of samples left to read, not including the silence added for the interpolator
119 schoenebeck 53 unsigned long MaxRAMPos; ///< The upper allowed limit (not actually the end) in the RAM sample cache, after that point it's not safe to chase the interpolator another time over over the current cache position, instead we switch to disk then.
120     bool RAMLoop; ///< If this voice has a loop defined which completely fits into the cached RAM part of the sample, in this case we handle the looping within the voice class, else if the loop is located in the disk stream part, we let the disk stream handle the looping
121 schoenebeck 319 uint LoopCyclesLeft; ///< In case there is a RAMLoop and it's not an endless loop; reflects number of loop cycles left to be passed
122 schoenebeck 53 uint Delay; ///< Number of sample points the rendering process of this voice should be delayed (jitter correction), will be set to 0 after the first audio fragment cycle
123     EGADSR* pEG1; ///< Envelope Generator 1 (Amplification)
124     EGADSR* pEG2; ///< Envelope Generator 2 (Filter cutoff frequency)
125     EGDecay* pEG3; ///< Envelope Generator 3 (Pitch)
126     Filter FilterLeft;
127     Filter FilterRight;
128     midi_ctrl VCFCutoffCtrl;
129     midi_ctrl VCFResonanceCtrl;
130     int FilterUpdateCounter; ///< Used to update filter parameters all FILTER_UPDATE_PERIOD samples
131     static const float FILTER_CUTOFF_COEFF;
132 schoenebeck 80 static const int FILTER_UPDATE_MASK;
133 schoenebeck 53 VCAManipulator* pVCAManipulator;
134     VCFCManipulator* pVCFCManipulator;
135     VCOManipulator* pVCOManipulator;
136     LFO<gig::VCAManipulator>* pLFO1; ///< Low Frequency Oscillator 1 (Amplification)
137     LFO<gig::VCFCManipulator>* pLFO2; ///< Low Frequency Oscillator 2 (Filter cutoff frequency)
138     LFO<gig::VCOManipulator>* pLFO3; ///< Low Frequency Oscillator 3 (Pitch)
139 schoenebeck 271 Pool<Event>::Iterator itTriggerEvent; ///< First event on the key's list the voice should process (only needed for the first audio fragment in which voice was triggered, after that it will be set to NULL).
140 schoenebeck 319 //public: // FIXME: just made public for debugging (sanity check in Engine::RenderAudio()), should be changed to private before the final release
141 schoenebeck 271 Pool<Event>::Iterator itKillEvent; ///< Event which caused this voice to be killed
142 schoenebeck 319 //private:
143     int SynthesisMode;
144 schoenebeck 53
145     // Static Methods
146     static float CalculateFilterCutoffCoeff();
147 schoenebeck 80 static int CalculateFilterUpdateMask();
148 schoenebeck 53
149     // Methods
150 schoenebeck 319 void KillImmediately();
151     void ProcessEvents(uint Samples);
152     void CalculateBiquadParameters(uint Samples);
153 senkov 325 void Synthesize(uint Samples, sample_t* pSrc, uint Skip);
154 schoenebeck 245
155 schoenebeck 236 inline float CrossfadeAttenuation(uint8_t& CrossfadeControllerValue) {
156 schoenebeck 348 float att = (!pDimRgn->Crossfade.out_end) ? CrossfadeControllerValue / 127.0f /* 0,0,0,0 means no crossfade defined */
157     : (CrossfadeControllerValue < pDimRgn->Crossfade.in_end) ?
158     ((CrossfadeControllerValue <= pDimRgn->Crossfade.in_start) ? 0.0f
159     : float(CrossfadeControllerValue - pDimRgn->Crossfade.in_start) / float(pDimRgn->Crossfade.in_end - pDimRgn->Crossfade.in_start))
160     : (CrossfadeControllerValue <= pDimRgn->Crossfade.out_start) ? 1.0f
161     : (CrossfadeControllerValue < pDimRgn->Crossfade.out_end) ? float(pDimRgn->Crossfade.out_end - CrossfadeControllerValue) / float(pDimRgn->Crossfade.out_end - pDimRgn->Crossfade.out_start)
162     : 0.0f;
163     return pDimRgn->InvertAttenuationController ? 1 - att : att;
164 schoenebeck 236 }
165    
166 schoenebeck 53 inline float Constrain(float ValueToCheck, float Min, float Max) {
167     if (ValueToCheck > Max) ValueToCheck = Max;
168     else if (ValueToCheck < Min) ValueToCheck = Min;
169     return ValueToCheck;
170     }
171     };
172    
173     }} // namespace LinuxSampler::gig
174    
175     #endif // __LS_GIG_VOICE_H__

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