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#include "../../common/RTMath.h" |
#include "../../common/RTMath.h" |
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#include "../../common/RingBuffer.h" |
#include "../../common/RingBuffer.h" |
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#include "../../common/RTELMemoryPool.h" |
#include "../../common/RTELMemoryPool.h" |
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#include "../../audiodriver/AudioOutputDevice.h" |
#include "../../drivers/audio/AudioOutputDevice.h" |
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#include "../../lib/fileloader/libgig/gig.h" |
#include "../../lib/fileloader/libgig/gig.h" |
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#include "../common/BiquadFilter.h" |
#include "../common/BiquadFilter.h" |
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#include "Engine.h" |
#include "Engine.h" |
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public: |
public: |
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// Attributes |
// Attributes |
84 |
int MIDIKey; ///< MIDI key number of the key that triggered the voice |
int MIDIKey; ///< MIDI key number of the key that triggered the voice |
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uint KeyGroup; |
86 |
DiskThread* pDiskThread; ///< Pointer to the disk thread, to be able to order a disk stream and later to delete the stream again |
DiskThread* pDiskThread; ///< Pointer to the disk thread, to be able to order a disk stream and later to delete the stream again |
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// Methods |
// Methods |
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Voice(); |
Voice(); |
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~Voice(); |
~Voice(); |
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void Kill(); |
void Kill(Event* pKillEvent); |
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void KillImmediately(); |
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void Render(uint Samples); |
void Render(uint Samples); |
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void Reset(); |
void Reset(); |
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void SetOutput(AudioOutputDevice* pAudioOutputDevice); |
void SetOutput(AudioOutputDevice* pAudioOutputDevice); |
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void SetEngine(Engine* pEngine); |
void SetEngine(Engine* pEngine); |
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int Trigger(Event* pNoteOnEvent, int PitchBend, ::gig::Instrument* pInstrument); |
int Trigger(Event* pNoteOnEvent, int PitchBend, ::gig::Instrument* pInstrument, int iLayer = 0); |
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inline bool IsActive() { return Active; } |
inline bool IsActive() { return Active; } |
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private: |
private: |
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// Types |
// Types |
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// Attributes |
// Attributes |
108 |
gig::Engine* pEngine; ///< Pointer to the sampler engine, to be able to access the event lists. |
gig::Engine* pEngine; ///< Pointer to the sampler engine, to be able to access the event lists. |
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float Volume; ///< Volume level of the voice |
float Volume; ///< Volume level of the voice |
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float* pOutputLeft; ///< Audio output channel buffer (left) |
float CrossfadeVolume; ///< Current attenuation level caused by a crossfade (only if a crossfade is defined of course) |
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float* pOutputRight; ///< Audio output channel buffer (right) |
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uint SampleRate; ///< Sample rate of the engines output audio signal (in Hz) |
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uint MaxSamplesPerCycle; ///< Size of each audio output buffer |
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double Pos; ///< Current playback position in sample |
double Pos; ///< Current playback position in sample |
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double PitchBase; ///< Basic pitch depth, stays the same for the whole life time of the voice |
double PitchBase; ///< Basic pitch depth, stays the same for the whole life time of the voice |
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double PitchBend; ///< Current pitch value of the pitchbend wheel |
double PitchBend; ///< Current pitch value of the pitchbend wheel |
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::gig::Sample* pSample; ///< Pointer to the sample to be played back |
::gig::Sample* pSample; ///< Pointer to the sample to be played back |
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::gig::Region* pRegion; ///< Pointer to the articulation information of the respective keyboard region of this voice |
::gig::Region* pRegion; ///< Pointer to the articulation information of the respective keyboard region of this voice |
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::gig::DimensionRegion* pDimRgn; ///< Pointer to the articulation information of current dimension region of this voice |
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bool Active; ///< If this voice object is currently in usage |
bool Active; ///< If this voice object is currently in usage |
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playback_state_t PlaybackState; ///< When a sample will be triggered, it will be first played from RAM cache and after a couple of sample points it will switch to disk streaming and at the end of a disk stream we have to add null samples, so the interpolator can do it's work correctly |
playback_state_t PlaybackState; ///< When a sample will be triggered, it will be first played from RAM cache and after a couple of sample points it will switch to disk streaming and at the end of a disk stream we have to add null samples, so the interpolator can do it's work correctly |
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bool DiskVoice; ///< If the sample is very short it completely fits into the RAM cache and doesn't need to be streamed from disk, in that case this flag is set to false |
bool DiskVoice; ///< If the sample is very short it completely fits into the RAM cache and doesn't need to be streamed from disk, in that case this flag is set to false |
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LFO<gig::VCFCManipulator>* pLFO2; ///< Low Frequency Oscillator 2 (Filter cutoff frequency) |
LFO<gig::VCFCManipulator>* pLFO2; ///< Low Frequency Oscillator 2 (Filter cutoff frequency) |
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LFO<gig::VCOManipulator>* pLFO3; ///< Low Frequency Oscillator 3 (Pitch) |
LFO<gig::VCOManipulator>* pLFO3; ///< Low Frequency Oscillator 3 (Pitch) |
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Event* pTriggerEvent; ///< First event on the key's list the voice should process (only needed for the first audio fragment in which voice was triggered, after that it will be set to NULL). |
Event* pTriggerEvent; ///< First event on the key's list the voice should process (only needed for the first audio fragment in which voice was triggered, after that it will be set to NULL). |
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Event* pKillEvent; ///< Event which caused this voice to be killed |
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// Static Methods |
// Static Methods |
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static float CalculateFilterCutoffCoeff(); |
static float CalculateFilterCutoffCoeff(); |
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float pos_fract = this->Pos - pos_int; // fractional part of position |
float pos_fract = this->Pos - pos_int; // fractional part of position |
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pos_int <<= 1; |
pos_int <<= 1; |
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#if 0 //ENABLE_FILTER |
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UpdateFilter_Stereo(cutoff + FILTER_CUTOFF_MIN, resonance); |
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#endif // ENABLE_FILTER |
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#if USE_LINEAR_INTERPOLATION |
#if USE_LINEAR_INTERPOLATION |
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#if ENABLE_FILTER |
#if ENABLE_FILTER |
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// left channel |
// left channel |
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pOutputLeft[i] += this->FilterLeft.Apply(&bq_base, &bq_main, effective_volume * (pSrc[pos_int] + pos_fract * (pSrc[pos_int+2] - pSrc[pos_int]))); |
pEngine->pOutputLeft[i] += this->FilterLeft.Apply(&bq_base, &bq_main, effective_volume * (pSrc[pos_int] + pos_fract * (pSrc[pos_int+2] - pSrc[pos_int]))); |
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// right channel |
// right channel |
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pOutputRight[i++] += this->FilterRight.Apply(&bq_base, &bq_main, effective_volume * (pSrc[pos_int+1] + pos_fract * (pSrc[pos_int+3] - pSrc[pos_int+1]))); |
pEngine->pOutputRight[i++] += this->FilterRight.Apply(&bq_base, &bq_main, effective_volume * (pSrc[pos_int+1] + pos_fract * (pSrc[pos_int+3] - pSrc[pos_int+1]))); |
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#else // no filter |
#else // no filter |
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// left channel |
// left channel |
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pOutputLeft[i] += effective_volume * (pSrc[pos_int] + pos_fract * (pSrc[pos_int+2] - pSrc[pos_int])); |
pEngine->pOutputLeft[i] += effective_volume * (pSrc[pos_int] + pos_fract * (pSrc[pos_int+2] - pSrc[pos_int])); |
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// right channel |
// right channel |
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pOutputRight[i++] += effective_volume * (pSrc[pos_int+1] + pos_fract * (pSrc[pos_int+3] - pSrc[pos_int+1])); |
pEngine->pOutputRight[i++] += effective_volume * (pSrc[pos_int+1] + pos_fract * (pSrc[pos_int+3] - pSrc[pos_int+1])); |
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#endif // ENABLE_FILTER |
#endif // ENABLE_FILTER |
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#else // polynomial interpolation |
#else // polynomial interpolation |
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// calculate left channel |
// calculate left channel |
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float x0 = pSrc[pos_int+2]; |
float x0 = pSrc[pos_int+2]; |
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float x1 = pSrc[pos_int+4]; |
float x1 = pSrc[pos_int+4]; |
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float x2 = pSrc[pos_int+6]; |
float x2 = pSrc[pos_int+6]; |
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float a = (3 * (x0 - x1) - xm1 + x2) / 2; |
float a = (3.0f * (x0 - x1) - xm1 + x2) * 0.5f; |
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float b = 2 * x1 + xm1 - (5 * x0 + x2) / 2; |
float b = 2.0f * x1 + xm1 - (5.0f * x0 + x2) * 0.5f; |
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float c = (x1 - xm1) / 2; |
float c = (x1 - xm1) * 0.5f; |
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#if ENABLE_FILTER |
#if ENABLE_FILTER |
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pOutputLeft[i] += this->FilterLeft.Apply(&bq_base, &bq_main, effective_volume * ((((a * pos_fract) + b) * pos_fract + c) * pos_fract + x0)); |
pEngine->pOutputLeft[i] += this->FilterLeft.Apply(&bq_base, &bq_main, effective_volume * ((((a * pos_fract) + b) * pos_fract + c) * pos_fract + x0)); |
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#else // no filter |
#else // no filter |
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pOutputRight[i] += effective_volume * ((((a * pos_fract) + b) * pos_fract + c) * pos_fract + x0); |
pEngine->pOutputLeft[i] += effective_volume * ((((a * pos_fract) + b) * pos_fract + c) * pos_fract + x0); |
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#endif // ENABLE_FILTER |
#endif // ENABLE_FILTER |
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//calculate right channel |
//calculate right channel |
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x0 = pSrc[pos_int+3]; |
x0 = pSrc[pos_int+3]; |
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x1 = pSrc[pos_int+5]; |
x1 = pSrc[pos_int+5]; |
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x2 = pSrc[pos_int+7]; |
x2 = pSrc[pos_int+7]; |
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a = (3 * (x0 - x1) - xm1 + x2) / 2; |
a = (3.0f * (x0 - x1) - xm1 + x2) * 0.5f; |
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b = 2 * x1 + xm1 - (5 * x0 + x2) / 2; |
b = 2.0f * x1 + xm1 - (5.0f * x0 + x2) * 0.5f; |
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c = (x1 - xm1) / 2; |
c = (x1 - xm1) * 0.5f; |
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#if ENABLE_FILTER |
#if ENABLE_FILTER |
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pOutputLeft[i++] += this->FilterRight.Apply(&bq_base, &bq_main, effective_volume * ((((a * pos_fract) + b) * pos_fract + c) * pos_fract + x0)); |
pEngine->pOutputRight[i++] += this->FilterRight.Apply(&bq_base, &bq_main, effective_volume * ((((a * pos_fract) + b) * pos_fract + c) * pos_fract + x0)); |
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#else // no filter |
#else // no filter |
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pOutputRight[i++] += effective_volume * ((((a * pos_fract) + b) * pos_fract + c) * pos_fract + x0); |
pEngine->pOutputRight[i++] += effective_volume * ((((a * pos_fract) + b) * pos_fract + c) * pos_fract + x0); |
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#endif // ENABLE_FILTER |
#endif // ENABLE_FILTER |
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#endif // USE_LINEAR_INTERPOLATION |
#endif // USE_LINEAR_INTERPOLATION |
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this->Pos += pitch; |
this->Pos += pitch; |
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} |
} |
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inline void InterpolateOneStep_Mono(sample_t* pSrc, int& i, float& effective_volume, float& pitch, biquad_param_t& bq_base, biquad_param_t& bq_main) { |
inline void InterpolateOneStep_Mono(sample_t* pSrc, int& i, float& effective_volume, float& pitch, biquad_param_t& bq_base, biquad_param_t& bq_main) { |
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int pos_int = RTMath::DoubleToInt(this->Pos); // integer position |
int pos_int = RTMath::DoubleToInt(this->Pos); // integer position |
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float pos_fract = this->Pos - pos_int; // fractional part of position |
float pos_fract = this->Pos - pos_int; // fractional part of position |
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#if 0 //ENABLE_FILTER |
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UpdateFilter_Mono(cutoff + FILTER_CUTOFF_MIN, resonance); |
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#endif // ENABLE_FILTER |
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#if USE_LINEAR_INTERPOLATION |
#if USE_LINEAR_INTERPOLATION |
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float sample_point = effective_volume * (pSrc[pos_int] + pos_fract * (pSrc[pos_int+1] - pSrc[pos_int])); |
float sample_point = effective_volume * (pSrc[pos_int] + pos_fract * (pSrc[pos_int+1] - pSrc[pos_int])); |
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#else // polynomial interpolation |
#else // polynomial interpolation |
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float x0 = pSrc[pos_int+1]; |
float x0 = pSrc[pos_int+1]; |
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float x1 = pSrc[pos_int+2]; |
float x1 = pSrc[pos_int+2]; |
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float x2 = pSrc[pos_int+3]; |
float x2 = pSrc[pos_int+3]; |
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float a = (3 * (x0 - x1) - xm1 + x2) / 2; |
float a = (3.0f * (x0 - x1) - xm1 + x2) * 0.5f; |
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float b = 2 * x1 + xm1 - (5 * x0 + x2) / 2; |
float b = 2.0f * x1 + xm1 - (5.0f * x0 + x2) * 0.5f; |
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float c = (x1 - xm1) / 2; |
float c = (x1 - xm1) * 0.5f; |
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float sample_point = effective_volume * ((((a * pos_fract) + b) * pos_fract + c) * pos_fract + x0); |
float sample_point = effective_volume * ((((a * pos_fract) + b) * pos_fract + c) * pos_fract + x0); |
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#endif // USE_LINEAR_INTERPOLATION |
#endif // USE_LINEAR_INTERPOLATION |
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sample_point = this->FilterLeft.Apply(&bq_base, &bq_main, sample_point); |
sample_point = this->FilterLeft.Apply(&bq_base, &bq_main, sample_point); |
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#endif // ENABLE_FILTER |
#endif // ENABLE_FILTER |
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pOutputLeft[i] += sample_point; |
pEngine->pOutputLeft[i] += sample_point; |
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pOutputRight[i++] += sample_point; |
pEngine->pOutputRight[i++] += sample_point; |
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this->Pos += pitch; |
this->Pos += pitch; |
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} |
} |
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#if 0 |
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inline void UpdateFilter_Stereo(float cutoff, float& resonance) { |
inline float CrossfadeAttenuation(uint8_t& CrossfadeControllerValue) { |
233 |
if (!(++FilterUpdateCounter % FILTER_UPDATE_PERIOD) && (cutoff != FilterLeft.Cutoff() || resonance != FilterLeft.Resonance())) { |
return (CrossfadeControllerValue <= pDimRgn->Crossfade.in_start) ? 0.0f |
234 |
FilterLeft.SetParameters(cutoff, resonance, SampleRate); |
: (CrossfadeControllerValue < pDimRgn->Crossfade.in_end) ? float(CrossfadeControllerValue - pDimRgn->Crossfade.in_start) / float(pDimRgn->Crossfade.in_end - pDimRgn->Crossfade.in_start) |
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FilterRight.SetParameters(cutoff, resonance, SampleRate); |
: (CrossfadeControllerValue <= pDimRgn->Crossfade.out_start) ? 1.0f |
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} |
: (CrossfadeControllerValue < pDimRgn->Crossfade.out_end) ? float(CrossfadeControllerValue - pDimRgn->Crossfade.out_start) / float(pDimRgn->Crossfade.out_end - pDimRgn->Crossfade.out_start) |
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} |
: 0.0f; |
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inline void UpdateFilter_Mono(float cutoff, float& resonance) { |
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if (!(++FilterUpdateCounter % FILTER_UPDATE_PERIOD) && (cutoff != FilterLeft.Cutoff() || resonance != FilterLeft.Resonance())) { |
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FilterLeft.SetParameters(cutoff, resonance, SampleRate); |
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} |
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} |
} |
239 |
#endif |
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inline float Constrain(float ValueToCheck, float Min, float Max) { |
inline float Constrain(float ValueToCheck, float Min, float Max) { |
241 |
if (ValueToCheck > Max) ValueToCheck = Max; |
if (ValueToCheck > Max) ValueToCheck = Max; |
242 |
else if (ValueToCheck < Min) ValueToCheck = Min; |
else if (ValueToCheck < Min) ValueToCheck = Min; |