/[svn]/linuxsampler/trunk/src/engines/gig/Voice.h
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revision 669 by schoenebeck, Tue Jun 21 13:33:19 2005 UTC revision 2012 by iliev, Fri Oct 23 17:53:17 2009 UTC
# Line 3  Line 3 
3   *   LinuxSampler - modular, streaming capable sampler                     *   *   LinuxSampler - modular, streaming capable sampler                     *
4   *                                                                         *   *                                                                         *
5   *   Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck   *   *   Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck   *
6   *   Copyright (C) 2005 Christian Schoenebeck                              *   *   Copyright (C) 2005 - 2007 Christian Schoenebeck                       *
7   *                                                                         *   *                                                                         *
8   *   This program is free software; you can redistribute it and/or modify  *   *   This program is free software; you can redistribute it and/or modify  *
9   *   it under the terms of the GNU General Public License as published by  *   *   it under the terms of the GNU General Public License as published by  *
# Line 24  Line 24 
24  #ifndef __LS_GIG_VOICE_H__  #ifndef __LS_GIG_VOICE_H__
25  #define __LS_GIG_VOICE_H__  #define __LS_GIG_VOICE_H__
26    
27  #include "../../common/global.h"  #include "../../common/global_private.h"
28    
29  #include <gig.h>  #include <gig.h>
30    
31  #include "../../common/RTMath.h"  #include "../../common/RTMath.h"
 #include "../../common/RingBuffer.h"  
32  #include "../../common/Pool.h"  #include "../../common/Pool.h"
33  #include "../../drivers/audio/AudioOutputDevice.h"  #include "../../drivers/audio/AudioOutputDevice.h"
 #include "../common/BiquadFilter.h"  
 //#include "EngineGlobals.h"  
 #include "Engine.h"  
 #include "EngineChannel.h"  
34  #include "Stream.h"  #include "Stream.h"
35  #include "DiskThread.h"  #include "DiskThread.h"
36    #include "EGADSR.h"
37  #include "EGDecay.h"  #include "EGDecay.h"
38  #include "Filter.h"  #include "Filter.h"
39  #include "../common/LFO.h"  #include "../common/LFOBase.h"
40    #include "../common/VoiceBase.h"
41    #include "SynthesisParam.h"
42    #include "SmoothVolume.h"
43    
44    // include the appropriate (unsigned) triangle LFO implementation
45    #if CONFIG_UNSIGNED_TRIANG_ALGO == INT_MATH_SOLUTION
46    # include "../common/LFOTriangleIntMath.h"
47    #elif CONFIG_UNSIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION
48    # include "../common/LFOTriangleIntAbsMath.h"
49    #elif CONFIG_UNSIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION
50    # include "../common/LFOTriangleDiHarmonic.h"
51    #else
52    # error "Unknown or no (unsigned) triangle LFO implementation selected!"
53    #endif
54    
55    // include the appropriate (signed) triangle LFO implementation
56    #if CONFIG_SIGNED_TRIANG_ALGO == INT_MATH_SOLUTION
57    # include "../common/LFOTriangleIntMath.h"
58    #elif CONFIG_SIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION
59    # include "../common/LFOTriangleIntAbsMath.h"
60    #elif CONFIG_SIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION
61    # include "../common/LFOTriangleDiHarmonic.h"
62    #else
63    # error "Unknown or no (signed) triangle LFO implementation selected!"
64    #endif
65    
66  namespace LinuxSampler { namespace gig {  namespace LinuxSampler { namespace gig {
   
67      class Engine;      class Engine;
68      class EGADSR;      class EngineChannel;
     class EGDecay;  
     class VCAManipulator;  
     class VCFCManipulator;  
     class VCOManipulator;  
69    
70      /// Reflects a MIDI controller      /// Reflects a MIDI controller
71      struct midi_ctrl {      struct midi_ctrl {
# Line 59  namespace LinuxSampler { namespace gig { Line 74  namespace LinuxSampler { namespace gig {
74          float   fvalue;     ///< Transformed / effective value (e.g. volume level or filter cutoff frequency)          float   fvalue;     ///< Transformed / effective value (e.g. volume level or filter cutoff frequency)
75      };      };
76    
77        #if CONFIG_UNSIGNED_TRIANG_ALGO == INT_MATH_SOLUTION
78        typedef LFOTriangleIntMath<range_unsigned> LFOUnsigned;
79        #elif CONFIG_UNSIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION
80        typedef LFOTriangleIntAbsMath<range_unsigned> LFOUnsigned;
81        #elif CONFIG_UNSIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION
82        typedef LFOTriangleDiHarmonic<range_unsigned> LFOUnsigned;
83        #endif
84    
85        #if CONFIG_SIGNED_TRIANG_ALGO == INT_MATH_SOLUTION
86        typedef LFOTriangleIntMath<range_signed> LFOSigned;
87        #elif CONFIG_SIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION
88        typedef LFOTriangleIntAbsMath<range_signed> LFOSigned;
89        #elif CONFIG_SIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION
90        typedef LFOTriangleDiHarmonic<range_signed> LFOSigned;
91        #endif
92    
93      /** Gig Voice      /** Gig Voice
94       *       *
95       * Renders a voice for the Gigasampler format.       * Renders a voice for the Gigasampler format.
96       */       */
97      class Voice {      class Voice : public LinuxSampler::VoiceBase< ::gig::DimensionRegion> {
98          public:          public:
             // Types  
             enum type_t {  
                 type_normal,  
                 type_release_trigger_required,  ///< If the key of this voice will be released, it causes a release triggered voice to be spawned  
                 type_release_trigger            ///< Release triggered voice which cannot be killed by releasing its key  
             };  
   
99              // Attributes              // Attributes
100              type_t       Type;         ///< Voice Type              type_t       Type;         ///< Voice Type
101              int          MIDIKey;      ///< MIDI key number of the key that triggered the voice              int          MIDIKey;      ///< MIDI key number of the key that triggered the voice
# Line 85  namespace LinuxSampler { namespace gig { Line 109  namespace LinuxSampler { namespace gig {
109              void Render(uint Samples);              void Render(uint Samples);
110              void Reset();              void Reset();
111              void SetOutput(AudioOutputDevice* pAudioOutputDevice);              void SetOutput(AudioOutputDevice* pAudioOutputDevice);
112              void SetEngine(Engine* pEngine);              void SetEngine(LinuxSampler::Engine* pEngine);
113              int  Trigger(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itNoteOnEvent, int PitchBend, ::gig::DimensionRegion* pDimRgn, type_t VoiceType, int iKeyGroup);              int  Trigger(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itNoteOnEvent, int PitchBend, ::gig::DimensionRegion* pDimRgn, type_t VoiceType, int iKeyGroup);
114              inline bool IsActive() { return PlaybackState; }              inline bool IsActive() { return PlaybackState; }
115              inline bool IsStealable() { return !itKillEvent && PlaybackState >= playback_state_ram; }              inline bool IsStealable() { return !itKillEvent && PlaybackState >= playback_state_ram; }
116          //private:              void UpdatePortamentoPos(Pool<Event>::Iterator& itNoteOffEvent);
117              // Types  
118              enum playback_state_t {              virtual ::gig::DimensionRegion* GetRegion() { return pDimRgn; }
                 playback_state_end  = 0,  
                 playback_state_init = 1,  
                 playback_state_ram  = 2,  
                 playback_state_disk = 3  
             };  
119    
120            //private:
121              // Attributes              // Attributes
122              EngineChannel*              pEngineChannel;              EngineChannel*              pEngineChannel;
123              Engine*                     pEngine;            ///< Pointer to the sampler engine, to be able to access the event lists.              Engine*                     pEngine;            ///< Pointer to the sampler engine, to be able to access the event lists.
124              float                       Volume;             ///< Volume level of the voice              float                       VolumeLeft;         ///< Left channel volume. This factor is calculated when the voice is triggered and doesn't change after that.
125              float                       PanLeft;              float                       VolumeRight;        ///< Right channel volume. This factor is calculated when the voice is triggered and doesn't change after that.
126              float                       PanRight;              SmoothVolume                CrossfadeSmoother;  ///< Crossfade volume, updated by crossfade CC events
127              float                       CrossfadeVolume;    ///< Current attenuation level caused by a crossfade (only if a crossfade is defined of course)              SmoothVolume                VolumeSmoother;     ///< Volume, updated by CC 7 (volume) events
128                SmoothVolume                PanLeftSmoother;    ///< Left channel volume, updated by CC 10 (pan) events
129                SmoothVolume                PanRightSmoother;   ///< Right channel volume, updated by CC 10 (pan) events
130              double                      Pos;                ///< Current playback position in sample              double                      Pos;                ///< Current playback position in sample
131              float                       PitchBase;          ///< Basic pitch depth, stays the same for the whole life time of the voice              float                       PitchBase;          ///< Basic pitch depth, stays the same for the whole life time of the voice
132              float                       PitchBend;          ///< Current pitch value of the pitchbend wheel              float                       PitchBend;          ///< Current pitch value of the pitchbend wheel
133                float                       PitchBendRange;     ///< The pitch range of the pitchbend wheel, value is in cents / 8192
134                float                       CutoffBase;         ///< Cutoff frequency before control change, EG and LFO are applied
135              ::gig::Sample*              pSample;            ///< Pointer to the sample to be played back              ::gig::Sample*              pSample;            ///< Pointer to the sample to be played back
136              ::gig::DimensionRegion*     pDimRgn;            ///< Pointer to the articulation information of current dimension region of this voice              ::gig::DimensionRegion*     pDimRgn;            ///< Pointer to the articulation information of current dimension region of this voice
137                bool                        Orphan;             ///< true if this voice is playing a sample from an instrument that is unloaded. When the voice dies, the sample (and dimension region) will be handed back to the instrument resource manager.
138              playback_state_t            PlaybackState;      ///< When a sample will be triggered, it will be first played from RAM cache and after a couple of sample points it will switch to disk streaming and at the end of a disk stream we have to add null samples, so the interpolator can do it's work correctly              playback_state_t            PlaybackState;      ///< When a sample will be triggered, it will be first played from RAM cache and after a couple of sample points it will switch to disk streaming and at the end of a disk stream we have to add null samples, so the interpolator can do it's work correctly
139              bool                        DiskVoice;          ///< If the sample is very short it completely fits into the RAM cache and doesn't need to be streamed from disk, in that case this flag is set to false              bool                        DiskVoice;          ///< If the sample is very short it completely fits into the RAM cache and doesn't need to be streamed from disk, in that case this flag is set to false
140              Stream::reference_t         DiskStreamRef;      ///< Reference / link to the disk stream              Stream::reference_t         DiskStreamRef;      ///< Reference / link to the disk stream
141              int                         RealSampleWordsLeftToRead; ///< Number of samples left to read, not including the silence added for the interpolator              int                         RealSampleWordsLeftToRead; ///< Number of samples left to read, not including the silence added for the interpolator
142              unsigned long               MaxRAMPos;          ///< The upper allowed limit (not actually the end) in the RAM sample cache, after that point it's not safe to chase the interpolator another time over over the current cache position, instead we switch to disk then.              unsigned long               MaxRAMPos;          ///< The upper allowed limit (not actually the end) in the RAM sample cache, after that point it's not safe to chase the interpolator another time over over the current cache position, instead we switch to disk then.
143              bool                        RAMLoop;            ///< If this voice has a loop defined which completely fits into the cached RAM part of the sample, in this case we handle the looping within the voice class, else if the loop is located in the disk stream part, we let the disk stream handle the looping              bool                        RAMLoop;            ///< If this voice has a loop defined which completely fits into the cached RAM part of the sample, in this case we handle the looping within the voice class, else if the loop is located in the disk stream part, we let the disk stream handle the looping
144              uint                        LoopCyclesLeft;     ///< In case there is a RAMLoop and it's not an endless loop; reflects number of loop cycles left to be passed              //uint                        LoopCyclesLeft;     ///< In case there is a RAMLoop and it's not an endless loop; reflects number of loop cycles left to be passed
145              uint                        Delay;              ///< Number of sample points the rendering process of this voice should be delayed (jitter correction), will be set to 0 after the first audio fragment cycle              uint                        Delay;              ///< Number of sample points the rendering process of this voice should be delayed (jitter correction), will be set to 0 after the first audio fragment cycle
146              EGADSR*                     pEG1;               ///< Envelope Generator 1 (Amplification)              EGADSR                      EG1;                ///< Envelope Generator 1 (Amplification)
147              EGADSR*                     pEG2;               ///< Envelope Generator 2 (Filter cutoff frequency)              EGADSR                      EG2;                ///< Envelope Generator 2 (Filter cutoff frequency)
148              EGDecay*                    pEG3;               ///< Envelope Generator 3 (Pitch)              EGDecay                     EG3;                ///< Envelope Generator 3 (Pitch)
             Filter                      FilterLeft;  
             Filter                      FilterRight;  
149              midi_ctrl                   VCFCutoffCtrl;              midi_ctrl                   VCFCutoffCtrl;
150              midi_ctrl                   VCFResonanceCtrl;              midi_ctrl                   VCFResonanceCtrl;
151              int                         FilterUpdateCounter; ///< Used to update filter parameters all FILTER_UPDATE_PERIOD samples              LFOUnsigned*                pLFO1;               ///< Low Frequency Oscillator 1 (Amplification)
152              static const float          FILTER_CUTOFF_COEFF;              LFOUnsigned*                pLFO2;               ///< Low Frequency Oscillator 2 (Filter cutoff frequency)
153              static const int            FILTER_UPDATE_MASK;              LFOSigned*                  pLFO3;               ///< Low Frequency Oscillator 3 (Pitch)
154              VCAManipulator*             pVCAManipulator;              bool                        bLFO1Enabled;        ///< Should we use the Amplitude LFO for this voice?
155              VCFCManipulator*            pVCFCManipulator;              bool                        bLFO2Enabled;        ///< Should we use the Filter Cutoff LFO for this voice?
156              VCOManipulator*             pVCOManipulator;              bool                        bLFO3Enabled;        ///< Should we use the Pitch LFO for this voice?
             LFO<gig::VCAManipulator>*   pLFO1;              ///< Low Frequency Oscillator 1 (Amplification)  
             LFO<gig::VCFCManipulator>*  pLFO2;             ///< Low Frequency Oscillator 2 (Filter cutoff frequency)  
             LFO<gig::VCOManipulator>*   pLFO3;              ///< Low Frequency Oscillator 3 (Pitch)  
157              Pool<Event>::Iterator       itTriggerEvent;      ///< First event on the key's list the voice should process (only needed for the first audio fragment in which voice was triggered, after that it will be set to NULL).              Pool<Event>::Iterator       itTriggerEvent;      ///< First event on the key's list the voice should process (only needed for the first audio fragment in which voice was triggered, after that it will be set to NULL).
158          //public: // FIXME: just made public for debugging (sanity check in Engine::RenderAudio()), should be changed to private before the final release          //public: // FIXME: just made public for debugging (sanity check in Engine::RenderAudio()), should be changed to private before the final release
159              Pool<Event>::Iterator       itKillEvent;         ///< Event which caused this voice to be killed              Pool<Event>::Iterator       itKillEvent;         ///< Event which caused this voice to be killed
160          //private:          //private:
161              int                         SynthesisMode;              int                         SynthesisMode;
162                float                       fFinalCutoff;
163                float                       fFinalResonance;
164                SynthesisParam              finalSynthesisParameters;
165                Loop                        loop;
166    
167              // Static Methods              // Static Methods
168              static float CalculateFilterCutoffCoeff();              static float CalculateFilterCutoffCoeff();
             static int   CalculateFilterUpdateMask();  
169    
170              // Methods              // Methods
171              void KillImmediately();              Stream::Handle KillImmediately(bool bRequestNotification = false);
172              void ProcessEvents(uint Samples);              void ProcessEvents(uint Samples);
             void CalculateBiquadParameters(uint Samples);  
173              void Synthesize(uint Samples, sample_t* pSrc, uint Skip);              void Synthesize(uint Samples, sample_t* pSrc, uint Skip);
174                void processTransitionEvents(RTList<Event>::Iterator& itEvent, uint End);
175              inline float CrossfadeAttenuation(uint8_t& CrossfadeControllerValue) {              void processCCEvents(RTList<Event>::Iterator& itEvent, uint End);
176                  float att = (!pDimRgn->Crossfade.out_end) ? CrossfadeControllerValue / 127.0f /* 0,0,0,0 means no crossfade defined */              void processPitchEvent(RTList<Event>::Iterator& itEvent);
177                            : (CrossfadeControllerValue < pDimRgn->Crossfade.in_end) ?              void processCrossFadeEvent(RTList<Event>::Iterator& itEvent);
178                                  ((CrossfadeControllerValue <= pDimRgn->Crossfade.in_start) ? 0.0f              void processCutoffEvent(RTList<Event>::Iterator& itEvent);
179                                  : float(CrossfadeControllerValue - pDimRgn->Crossfade.in_start) / float(pDimRgn->Crossfade.in_end - pDimRgn->Crossfade.in_start))              void processResonanceEvent(RTList<Event>::Iterator& itEvent);
180                            : (CrossfadeControllerValue <= pDimRgn->Crossfade.out_start) ? 1.0f  
181                            : (CrossfadeControllerValue < pDimRgn->Crossfade.out_end) ? float(pDimRgn->Crossfade.out_end - CrossfadeControllerValue) / float(pDimRgn->Crossfade.out_end - pDimRgn->Crossfade.out_start)              inline uint8_t CrossfadeAttenuation(uint8_t& CrossfadeControllerValue) {
182                            : 0.0f;                  uint8_t c = std::max(CrossfadeControllerValue, pDimRgn->AttenuationControllerThreshold);
183                  return pDimRgn->InvertAttenuationController ? 1 - att : att;                  c = (!pDimRgn->Crossfade.out_end) ? c /* 0,0,0,0 means no crossfade defined */
184                              : (c < pDimRgn->Crossfade.in_end) ?
185                                    ((c <= pDimRgn->Crossfade.in_start) ? 0
186                                    : 127 * (c - pDimRgn->Crossfade.in_start) / (pDimRgn->Crossfade.in_end - pDimRgn->Crossfade.in_start))
187                              : (c <= pDimRgn->Crossfade.out_start) ? 127
188                              : (c < pDimRgn->Crossfade.out_end) ? 127 * (pDimRgn->Crossfade.out_end - c) / (pDimRgn->Crossfade.out_end - pDimRgn->Crossfade.out_start)
189                              : 0;
190                    return pDimRgn->InvertAttenuationController ? 127 - c : c;
191              }              }
192    
193              inline float Constrain(float ValueToCheck, float Min, float Max) {              inline float Constrain(float ValueToCheck, float Min, float Max) {

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