/*************************************************************************** * * * LinuxSampler - modular, streaming capable sampler * * * * Copyright (C) 2003,2004 by Benno Senoner and Christian Schoenebeck * * Copyright (C) 2005-2009 Christian Schoenebeck * * Copyright (C) 2009-2010 Grigor Iliev * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the Free Software * * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * * MA 02111-1307 USA * ***************************************************************************/ #include "EngineChannel.h" #include "Engine.h" namespace LinuxSampler { namespace sf2 { EngineChannel::EngineChannel() { for(int i = 0; i < 128; i++) PressedKeys[i] = false; LastKey = LastKeySwitch = -1; } EngineChannel::~EngineChannel() { DisconnectAudioOutputDevice(); // In case the channel was removed before the instrument was // fully loaded, try to give back instrument again (see bug #113) InstrumentChangeCmd< ::sf2::Region, ::sf2::Preset>& cmd = ChangeInstrument(NULL); if (cmd.pInstrument) { InstrumentResourceManager* instrs = dynamic_cast(pEngine->GetInstrumentManager()); instrs->HandBack(cmd.pInstrument, this); } /////// } AbstractEngine::Format EngineChannel::GetEngineFormat() { return AbstractEngine::SF2; } /** This method is not thread safe! */ void EngineChannel::ResetInternal() { CurrentKeyDimension = 0; EngineChannelBase::ResetInternal(); for(int i = 0; i < 128; i++) PressedKeys[i] = false; } /** * Will be called by the MIDIIn Thread to signal that a program * change should be performed. As a program change isn't * real-time safe, the actual change is performed by the disk * thread. * * @param Program - MIDI program change number */ void EngineChannel::SendProgramChange(uint8_t Program) { Engine* engine = dynamic_cast(pEngine); if(engine == NULL) return; if(engine->GetDiskThread()) { engine->GetDiskThread()->OrderProgramChange(Program, this); } else { // TODO: } } /** * Load an instrument from a .sf2 file. PrepareLoadInstrument() has to * be called first to provide the information which instrument to load. * This method will then actually start to load the instrument and block * the calling thread until loading was completed. * * @see PrepareLoadInstrument() */ void EngineChannel::LoadInstrument() { InstrumentResourceManager* pInstrumentManager = dynamic_cast(pEngine->GetInstrumentManager()); // make sure we don't trigger any new notes with an old // instrument InstrumentChangeCmd< ::sf2::Region, ::sf2::Preset>& cmd = ChangeInstrument(0); if (cmd.pInstrument) { // give old instrument back to instrument manager, but // keep the dimension regions and samples that are in use pInstrumentManager->HandBackInstrument(cmd.pInstrument, this, cmd.pRegionsInUse); } cmd.pRegionsInUse->clear(); // delete all key groups ActiveKeyGroups.clear(); // request sf2 instrument from instrument manager ::sf2::Preset* newInstrument; try { InstrumentManager::instrument_id_t instrid; instrid.FileName = InstrumentFile; instrid.Index = InstrumentIdx; newInstrument = pInstrumentManager->Borrow(instrid, this); if (!newInstrument) { throw InstrumentManagerException("resource was not created"); } } catch (InstrumentManagerException e) { InstrumentStat = -3; StatusChanged(true); String msg = "sf2::Engine error: Failed to load instrument, cause: " + e.Message(); throw Exception(msg); } catch (::sf2::Exception e) { InstrumentStat = -3; StatusChanged(true); String msg = "sf2::Engine error: Failed to load instrument, cause: " + e.Message; throw Exception(msg); } catch (::std::runtime_error e) { InstrumentStat = -3; StatusChanged(true); String msg = "sf2::Engine error: Failed to load instrument, cause: "; msg += e.what(); throw Exception(msg); } catch (...) { InstrumentStat = -4; StatusChanged(true); throw Exception("sf2::Engine error: Failed to load instrument, cause: Unknown exception while trying to parse sf2 file."); } // rebuild ActiveKeyGroups map with key groups of current instrument for (int i = 0 ; i < newInstrument->GetRegionCount() ; i++) { ::sf2::Region* pRegion = newInstrument->GetRegion(i); for (int j = 0 ; j < pRegion->pInstrument->GetRegionCount() ; j++) { ::sf2::Region* pSubRegion = pRegion->pInstrument->GetRegion(j); if (pSubRegion->exclusiveClass) ActiveKeyGroups[pSubRegion->exclusiveClass] = NULL; } } InstrumentIdxName = newInstrument->GetName(); InstrumentStat = 100; ChangeInstrument(newInstrument); StatusChanged(true); } void EngineChannel::ProcessKeySwitchChange(int key) { } }} // namespace LinuxSampler::sf2