/[svn]/linuxsampler/trunk/src/engines/sf2/EngineChannel.cpp
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Contents of /linuxsampler/trunk/src/engines/sf2/EngineChannel.cpp

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Revision 2127 - (show annotations) (download)
Wed Sep 22 18:59:16 2010 UTC (13 years, 7 months ago) by persson
File size: 6653 byte(s)
* fixed crash when deleting a sampler channel or changing engine type
  while an instrument load was in progress

1 /***************************************************************************
2 * *
3 * LinuxSampler - modular, streaming capable sampler *
4 * *
5 * Copyright (C) 2003,2004 by Benno Senoner and Christian Schoenebeck *
6 * Copyright (C) 2005-2009 Christian Schoenebeck *
7 * Copyright (C) 2009-2010 Grigor Iliev *
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 * This program is distributed in the hope that it will be useful, *
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
17 * GNU General Public License for more details. *
18 * *
19 * You should have received a copy of the GNU General Public License *
20 * along with this program; if not, write to the Free Software *
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
22 * MA 02111-1307 USA *
23 ***************************************************************************/
24
25 #include "EngineChannel.h"
26 #include "Engine.h"
27
28 namespace LinuxSampler { namespace sf2 {
29 EngineChannel::EngineChannel() {
30 for(int i = 0; i < 128; i++) PressedKeys[i] = false;
31 LastKey = LastKeySwitch = -1;
32 }
33
34 EngineChannel::~EngineChannel() {
35 DisconnectAudioOutputDevice();
36 // In case the channel was removed before the instrument was
37 // fully loaded, try to give back instrument again (see bug #113)
38 InstrumentChangeCmd< ::sf2::Region, ::sf2::Preset>& cmd = ChangeInstrument(NULL);
39 if (cmd.pInstrument) {
40 Engine::instruments.HandBack(cmd.pInstrument, this);
41 }
42 ///////
43 }
44
45 AbstractEngine::Format EngineChannel::GetEngineFormat() { return AbstractEngine::SF2; }
46
47 /** This method is not thread safe! */
48 void EngineChannel::ResetInternal() {
49 CurrentKeyDimension = 0;
50 EngineChannelBase<Voice, ::sf2::Region, ::sf2::Preset>::ResetInternal();
51 for(int i = 0; i < 128; i++) PressedKeys[i] = false;
52 }
53
54 /**
55 * Will be called by the MIDIIn Thread to signal that a program
56 * change should be performed. As a program change isn't
57 * real-time safe, the actual change is performed by the disk
58 * thread.
59 *
60 * @param Program - MIDI program change number
61 */
62 void EngineChannel::SendProgramChange(uint8_t Program) {
63 Engine* engine = dynamic_cast<Engine*>(pEngine);
64 if(engine == NULL) return;
65
66 if(engine->GetDiskThread()) {
67 engine->GetDiskThread()->OrderProgramChange(Program, this);
68 } else {
69 // TODO:
70 }
71 }
72
73 /**
74 * Load an instrument from a .sf2 file. PrepareLoadInstrument() has to
75 * be called first to provide the information which instrument to load.
76 * This method will then actually start to load the instrument and block
77 * the calling thread until loading was completed.
78 *
79 * @see PrepareLoadInstrument()
80 */
81 void EngineChannel::LoadInstrument() {
82 InstrumentResourceManager* pInstrumentManager = dynamic_cast<InstrumentResourceManager*>(pEngine->GetInstrumentManager());
83
84 // make sure we don't trigger any new notes with an old
85 // instrument
86 InstrumentChangeCmd< ::sf2::Region, ::sf2::Preset>& cmd = ChangeInstrument(0);
87 if (cmd.pInstrument) {
88 // give old instrument back to instrument manager, but
89 // keep the dimension regions and samples that are in use
90 pInstrumentManager->HandBackInstrument(cmd.pInstrument, this, cmd.pRegionsInUse);
91 }
92 cmd.pRegionsInUse->clear();
93
94 // delete all key groups
95 DeleteGroupEventLists();
96
97 // request sf2 instrument from instrument manager
98 ::sf2::Preset* newInstrument;
99 try {
100 InstrumentManager::instrument_id_t instrid;
101 instrid.FileName = InstrumentFile;
102 instrid.Index = InstrumentIdx;
103
104 newInstrument = pInstrumentManager->Borrow(instrid, this);
105 if (!newInstrument) {
106 throw InstrumentManagerException("resource was not created");
107 }
108 }
109 catch (InstrumentManagerException e) {
110 InstrumentStat = -3;
111 StatusChanged(true);
112 String msg = "sf2::Engine error: Failed to load instrument, cause: " + e.Message();
113 throw Exception(msg);
114 }
115 catch (::sf2::Exception e) {
116 InstrumentStat = -3;
117 StatusChanged(true);
118 String msg = "sf2::Engine error: Failed to load instrument, cause: " + e.Message;
119 throw Exception(msg);
120 }
121 catch (::std::runtime_error e) {
122 InstrumentStat = -3;
123 StatusChanged(true);
124 String msg = "sf2::Engine error: Failed to load instrument, cause: ";
125 msg += e.what();
126 throw Exception(msg);
127 }
128 catch (...) {
129 InstrumentStat = -4;
130 StatusChanged(true);
131 throw Exception("sf2::Engine error: Failed to load instrument, cause: Unknown exception while trying to parse sf2 file.");
132 }
133
134 // rebuild ActiveKeyGroups map with key groups of current instrument
135 for (int i = 0 ; i < newInstrument->GetRegionCount() ; i++) {
136 ::sf2::Region* pRegion = newInstrument->GetRegion(i);
137 for (int j = 0 ; j < pRegion->pInstrument->GetRegionCount() ; j++) {
138 ::sf2::Region* pSubRegion = pRegion->pInstrument->GetRegion(j);
139 AddGroup(pSubRegion->exclusiveClass);
140 }
141 }
142
143 InstrumentIdxName = newInstrument->GetName();
144 InstrumentStat = 100;
145
146 ChangeInstrument(newInstrument);
147
148 StatusChanged(true);
149 }
150
151 void EngineChannel::ProcessKeySwitchChange(int key) { }
152
153 }} // namespace LinuxSampler::sf2

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