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* Added support for sfz extension opcode 'script' which may be used to load real-time instrument script file (NKSP script language). * Removed code duplication in SFZ file loading code. * Bumped version (2.0.0.svn37).
* Fixed numerous compiler warnings. * Bumped version (2.0.0.svn32).
* Aftertouch: extended API to explicitly handle channel pressure and polyphonic key pressure events (so far polyphonic pressure was not supported at all, and channel pressure was rerouted as CC128 but not used so far). * Gig Engine: Fixed support for 'aftertouch' attenuation controller. * Bumped version (1.0.0.svn39).
* Added support for multiple MIDI input ports per sampler channel (added various new C++ API methods for this new feature/design, old C++ API methods are now marked as deprecated but should still provide full behavior backward compatibility). * LSCP Network interface: Added the following new LSCP commands for the new feature mentioned above: "ADD CHANNEL MIDI_INPUT", "REMOVE CHANNEL MIDI_INPUT" and "LIST CHANNEL MIDI_INPUTS". As with the C++ API changes, the old LSCP commands for MIDI input management are now marked as deprecated, but are still there and should provide full behavior backward compatibility. * New LSCP specification document (LSCP v1.6). * AbstractEngine::GSCheckSum(): don't allocate memory on the stack (was unsafe and caused compilation error with old clang 2.x). * Bumped version (1.0.0.svn25).
* sfz engine: use common pool of CC objects to minimize RAM usage
* sfz engine: added support for random, seq_position, seq_length and volume * sfz parser: added v1 LFO opcodes (no support in engine yet)
* Refactoring: moved the independent code from the Gigasampler format engine to base classes * SFZ format engine: experimental code (not usable yet) * SoundFont format engine: experimental code (not usable yet) * Fixed crash which may occur when MIDI key + transpose is out of range
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