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* Fixed numerous compiler warnings. * Bumped version (2.0.0.svn32).
* All engines: Implemented scheduler for delayed MIDI events and for suspended real-time instrument scripts. * Real-Time instrument scripts: Implemented support for built-in "wait()" function's "duration-us" argument, thus scripts using this function are now correctly resumed after the requested amount of microseconds. * Real-Time instrument scripts: Implemented support for built-in "play_note()" function's "duration-us" argument, thus notes triggered with this argument are now correctly released after the requested amount of microseconds. * Real-Time instrument scripts: Fixed crash which happened when trying to reference an undeclared script variable. * Real-Time instrument scripts: Script events were not cleared when engine channel was reset, potentially causing undefined behavior. * All engines: Attempt to partly fix resetting engine channels vs. resetting engine, an overall cleanup of the Reset*(), ConnectAudioDevice(), DisconnectAudioDevice() API methods would still be desirable though, because the current situation is still inconsistent and error prone. * Bumped version (2.0.0.svn2).
* sfz/sf2 engines: RT-safeness: avoid malloc in audio thread * sfz/sf2 engines: fixed a bug that could cause voice stealing to fail
* sfz/sf2 engines: fixed memory leak and memory handling errors * sfz engine: added support for sw_trigger=first, sw_trigger=legato and sw_previous * sfz parser: allow non-numerical key values ("C#4" for example) * sfz engine: "key" opcode now sets pitch_keycenter too * sfz engine: fixed error when unloading instrument with same sample used by multiple regions * sfz parser: added some opcode aliases, like loopmode for loop_mode, to be more compatible
* Refactoring: moved the independent code from the Gigasampler format engine to base classes * SFZ format engine: experimental code (not usable yet) * SoundFont format engine: experimental code (not usable yet) * Fixed crash which may occur when MIDI key + transpose is out of range
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