/[svn]/linuxsampler/trunk/src/engines/sfz/Voice.h
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Contents of /linuxsampler/trunk/src/engines/sfz/Voice.h

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Fri Oct 30 16:36:20 2009 UTC (14 years, 5 months ago) by iliev
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* sfz engine: loop support
* sf2 engine: 24bit support
* sf2 engine: loop support
* sf2 engine: instrument unloading

1 /***************************************************************************
2 * *
3 * LinuxSampler - modular, streaming capable sampler *
4 * *
5 * Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck *
6 * Copyright (C) 2005 - 2009 Christian Schoenebeck *
7 * Copyright (C) 2009 Grigor Iliev *
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 * This program is distributed in the hope that it will be useful, *
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
17 * GNU General Public License for more details. *
18 * *
19 * You should have received a copy of the GNU General Public License *
20 * along with this program; if not, write to the Free Software *
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
22 * MA 02111-1307 USA *
23 ***************************************************************************/
24
25 #ifndef __LS_SFZ_VOICE_H__
26 #define __LS_SFZ_VOICE_H__
27
28 #include "../../common/global_private.h"
29
30 #include "../../common/RTMath.h"
31 #include "../../common/Pool.h"
32 #include "../../drivers/audio/AudioOutputDevice.h"
33 #include "DiskThread.h"
34 #include "../gig/Filter.h"
35 #include "../common/VoiceBase.h"
36 #include "../gig/SynthesisParam.h"
37
38 namespace LinuxSampler { namespace sfz {
39 class Engine;
40 class EngineChannel;
41
42 /** SoundFont Voice
43 *
44 * Renders a voice for the SoundFont format.
45 */
46 class Voice : public LinuxSampler::VoiceBase<EngineChannel, ::sfz::Region, Sample, DiskThread> {
47 public:
48 Voice();
49 virtual ~Voice();
50 void SetOutput(AudioOutputDevice* pAudioOutputDevice);
51 void SetEngine(LinuxSampler::Engine* pEngine);
52
53 protected:
54 virtual SampleInfo GetSampleInfo();
55 virtual RegionInfo GetRegionInfo();
56 virtual InstrumentInfo GetInstrumentInfo();
57 virtual double CalculateCrossfadeVolume(uint8_t MIDIKeyVelocity);
58 virtual AbstractEngine* GetEngine() { return (AbstractEngine*)pEngine; }
59 virtual double GetEG1ControllerValue(uint8_t MIDIKeyVelocity);
60 virtual EGInfo CalculateEG1ControllerInfluence(double eg1ControllerValue);
61 virtual double GetEG2ControllerValue(uint8_t MIDIKeyVelocity);
62 virtual EGInfo CalculateEG2ControllerInfluence(double eg2ControllerValue);
63 virtual void InitLFO1();
64 virtual void InitLFO2();
65 virtual void InitLFO3();
66 virtual float CalculateCutoffBase(uint8_t MIDIKeyVelocity);
67 virtual float CalculateFinalCutoff(float cutoffBase);
68 virtual uint8_t GetVCFCutoffCtrl();
69 virtual uint8_t GetVCFResonanceCtrl();
70 virtual void ProcessCCEvent(RTList<Event>::Iterator& itEvent);
71 virtual void ProcessCutoffEvent(RTList<Event>::Iterator& itEvent);
72 virtual double GetVelocityAttenuation(uint8_t MIDIKeyVelocity);
73 virtual double GetVelocityRelease(uint8_t MIDIKeyVelocity);
74 virtual double GetSampleAttenuation();
75
76 private:
77 public: // FIXME: just made public for debugging (sanity check in Engine::RenderAudio()), should be changed to private before the final release
78 // Attributes
79 Engine* pEngine; ///< Pointer to the sampler engine, to be able to access the event lists.
80 //uint LoopCyclesLeft; ///< In case there is a RAMLoop and it's not an endless loop; reflects number of loop cycles left to be passed
81
82 // Static Methods
83 static float CalculateFilterCutoffCoeff();
84
85 // Methods
86 void ProcessEvents(uint Samples);
87 void processCrossFadeEvent(RTList<Event>::Iterator& itEvent);
88
89 EngineChannel* GetSfzEngineChannel();
90
91 protected:
92 virtual uint8_t CrossfadeAttenuation(uint8_t& CrossfadeControllerValue) {
93 /*uint8_t c = std::max(CrossfadeControllerValue, pRegion->AttenuationControllerThreshold);
94 c = (!pRegion->Crossfade.out_end) ? c // 0,0,0,0 means no crossfade defined
95 : (c < pRegion->Crossfade.in_end) ?
96 ((c <= pRegion->Crossfade.in_start) ? 0
97 : 127 * (c - pRegion->Crossfade.in_start) / (pRegion->Crossfade.in_end - pRegion->Crossfade.in_start))
98 : (c <= pRegion->Crossfade.out_start) ? 127
99 : (c < pRegion->Crossfade.out_end) ? 127 * (pRegion->Crossfade.out_end - c) / (pRegion->Crossfade.out_end - pRegion->Crossfade.out_start)
100 : 0;
101 return pRegion->InvertAttenuationController ? 127 - c : c;*/ // TODO: ^^^
102 return 0;
103 }
104 };
105
106 }} // namespace LinuxSampler::sfz
107
108 #endif // __LS_SFZ_VOICE_H__

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