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* sfz engine: added support for controller triggered regions (on_locc/on_hicc) * sfz engine: added support for loop_mode=one_shot
* sfz engine: improved support for exclusive groups (group, off_by and off_mode) * minor valgrind fixes
* sfz engine: optimized sample lookup * sfz engine: fixed bug introduced in previous commit: sample lookup returned wrong sample
* sfz/sf2 engines: RT-safeness: avoid malloc in audio thread * sfz/sf2 engines: fixed a bug that could cause voice stealing to fail
* sfz engine: reduced memory usage for sfz data
* sfz engine: added support for transpose * sfz engine: fixed crash when using sw_down/up * sfz engine: improved logic for sw_lokey/hikey/up/down/last * sfz parser: added more v1 aliases * fixed building with newer MinGW-w64
* sfz engine: added support for amp_veltrack and amp_velcurve_N. Fine-tuned the default velocity curve.
* sfz engine: added support for random, seq_position, seq_length and volume * sfz parser: added v1 LFO opcodes (no support in engine yet)
* sfz/sf2 engines: fixed memory leak and memory handling errors * sfz engine: added support for sw_trigger=first, sw_trigger=legato and sw_previous * sfz parser: allow non-numerical key values ("C#4" for example) * sfz engine: "key" opcode now sets pitch_keycenter too * sfz engine: fixed error when unloading instrument with same sample used by multiple regions * sfz parser: added some opcode aliases, like loopmode for loop_mode, to be more compatible
* sfz engine: added support for v2 multiple stage envelope generators * sfz engine: added a fine-tuned v1 envelope generator instead of using the one from the gig engine
* sfz engine: support for exclusive groups * sf2 engine: support for exclusive groups * sf2 engine: manage presets only * sf2 engine: preset regions are now taken into account
* sfz engine: loop support * sf2 engine: 24bit support * sf2 engine: loop support * sf2 engine: instrument unloading
* SFZ format engine: Implemented sfz version 1 Filter EG, Amplifier EG and Pitch EG * use SF2 file loader from libgig
* Refactoring: moved the independent code from the Gigasampler format engine to base classes * SFZ format engine: experimental code (not usable yet) * SoundFont format engine: experimental code (not usable yet) * Fixed crash which may occur when MIDI key + transpose is out of range
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