/[svn]/linuxsampler/trunk/src/voice.h
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Annotation of /linuxsampler/trunk/src/voice.h

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Fri Mar 5 13:46:15 2004 UTC (20 years, 1 month ago) by schoenebeck
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* implemented parser for the LinuxSampler control protocol (LSCP) by using
  flex / bison (where src/network/lscp.l is the input file for lex / flex
  and src/network/lscp.y is the input file for yacc / bison), parser and
  scanner can be regenerated by 'make parser'
* implemented LSCP network server (only single threaded so far), LSCP
  server will be launched if LinuxSampler was started with "--server" flag,
  implemented the following LSCP commands so far: "LOAD INSTRUMENT", "GET
  CHANNEL VOICE_COUNT", "GET CHANNEL STREAM_COUNT", "GET CHANNEL
  BUFFER_FILL", "SET CHANNEL VOLUME" and "RESET CHANNEL"
* disk thread now started within the engine

1 schoenebeck 9 /***************************************************************************
2     * *
3     * LinuxSampler - modular, streaming capable sampler *
4     * *
5     * Copyright (C) 2003 by Benno Senoner and Christian Schoenebeck *
6     * *
7     * This program is free software; you can redistribute it and/or modify *
8     * it under the terms of the GNU General Public License as published by *
9     * the Free Software Foundation; either version 2 of the License, or *
10     * (at your option) any later version. *
11     * *
12     * This program is distributed in the hope that it will be useful, *
13     * but WITHOUT ANY WARRANTY; without even the implied warranty of *
14     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
15     * GNU General Public License for more details. *
16     * *
17     * You should have received a copy of the GNU General Public License *
18     * along with this program; if not, write to the Free Software *
19     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
20     * MA 02111-1307 USA *
21     ***************************************************************************/
22    
23     #ifndef __VOICE_H__
24     #define __VOICE_H__
25    
26     #include "global.h"
27     #include "diskthread.h"
28     #include "ringbuffer.h"
29     #include "stream.h"
30     #include "gig.h"
31 schoenebeck 30 #include "eg_vca.h"
32 schoenebeck 32 #include "rtelmemorypool.h"
33     #include "audiothread.h"
34 schoenebeck 9
35     #define MAX_PITCH 4 //FIXME: at the moment in octaves, should be changed into semitones
36 schoenebeck 18 #define USE_LINEAR_INTERPOLATION 1 ///< set to 0 if you prefer cubic interpolation (slower, better quality)
37 schoenebeck 9
38     class Voice {
39     public:
40 schoenebeck 12 // Attributes
41 schoenebeck 32 int MIDIKey; ///< MIDI key number of the key that triggered the voice
42     uint ReleaseVelocity; ///< Reflects the release velocity value if a note-off command arrived for the voice.
43 schoenebeck 12
44 schoenebeck 32 // Static Attributes
45     static DiskThread* pDiskThread; ///< Pointer to the disk thread, to be able to order a disk stream and later to delete the stream again
46     static AudioThread* pEngine; ///< Pointer to the engine, to be able to access the event lists.
47    
48 schoenebeck 9 // Methods
49 schoenebeck 32 Voice();
50 schoenebeck 9 ~Voice();
51     void Kill();
52 schoenebeck 31 void Render(uint Samples);
53 schoenebeck 35 void Reset();
54 schoenebeck 33 int Trigger(ModulationSystem::Event* pNoteOnEvent, int Pitch, gig::Instrument* pInstrument);
55 schoenebeck 31 inline bool IsActive() { return Active; }
56     inline void SetOutputLeft(float* pOutput, uint MaxSamplesPerCycle) { this->pOutputLeft = pOutput; this->MaxSamplesPerCycle = MaxSamplesPerCycle; }
57     inline void SetOutputRight(float* pOutput, uint MaxSamplesPerCycle) { this->pOutputRight = pOutput; this->MaxSamplesPerCycle = MaxSamplesPerCycle; }
58 schoenebeck 9 private:
59     // Types
60     enum playback_state_t {
61     playback_state_ram,
62     playback_state_disk,
63     playback_state_end
64     };
65    
66     // Attributes
67 schoenebeck 31 float Volume; ///< Volume level of the voice
68     float* pOutputLeft; ///< Audio output buffer (left channel)
69     float* pOutputRight; ///< Audio output buffer (right channel)
70     uint MaxSamplesPerCycle; ///< Size of each audio output buffer
71     double Pos; ///< Current playback position in sample
72 schoenebeck 32 double Pitch; ///< Current pitch depth (number of sample points to move on with each render step)
73 schoenebeck 31 gig::Sample* pSample; ///< Pointer to the sample to be played back
74     gig::Region* pRegion; ///< Pointer to the articulation information of the respective keyboard region of this voice
75     bool Active; ///< If this voice object is currently in usage
76     playback_state_t PlaybackState; ///< When a sample will be triggered, it will be first played from RAM cache and after a couple of sample points it will switch to disk streaming and at the end of a disk stream we have to add null samples, so the interpolator can do it's work correctly
77     bool DiskVoice; ///< If the sample is very short it completely fits into the RAM cache and doesn't need to be streamed from disk, in that case this flag is set to false
78     Stream::reference_t DiskStreamRef; ///< Reference / link to the disk stream
79     unsigned long MaxRAMPos; ///< The upper allowed limit (not actually the end) in the RAM sample cache, after that point it's not safe to chase the interpolator another time over over the current cache position, instead we switch to disk then.
80     bool RAMLoop; ///< If this voice has a loop defined which completely fits into the cached RAM part of the sample, in this case we handle the looping within the voice class, else if the loop is located in the disk stream part, we let the disk stream handle the looping
81     int LoopCyclesLeft; ///< In case there is a RAMLoop and it's not an endless loop; reflects number of loop cycles left to be passed
82 schoenebeck 32 uint Delay; ///< Number of sample points the rendering process of this voice should be delayed (jitter correction), will be set to 0 after the first audio fragment cycle
83 schoenebeck 30 EG_VCA EG1;
84 schoenebeck 33 ModulationSystem::Event* pTriggerEvent; ///< First event on the key's list the voice should process (only needed for the first audio fragment in which voice was triggered, after that it will be set to NULL).
85 schoenebeck 9
86     // Methods
87 schoenebeck 32 void ProcessEvents(uint Samples);
88     void Interpolate(uint Samples, sample_t* pSrc, uint Skip);
89     void InterpolateAndLoop(uint Samples, sample_t* pSrc, uint Skip);
90     inline void InterpolateOneStep_Stereo(sample_t* pSrc, int& i, float& effective_volume, float& pitch) {
91 schoenebeck 26 int pos_int = double_to_int(this->Pos); // integer position
92     float pos_fract = this->Pos - pos_int; // fractional part of position
93     pos_int <<= 1;
94    
95     #if USE_LINEAR_INTERPOLATION
96     // left channel
97 schoenebeck 31 this->pOutputLeft[i] += effective_volume * (pSrc[pos_int] + pos_fract * (pSrc[pos_int+2] - pSrc[pos_int]));
98 schoenebeck 26 // right channel
99 schoenebeck 31 this->pOutputRight[i++] += effective_volume * (pSrc[pos_int+1] + pos_fract * (pSrc[pos_int+3] - pSrc[pos_int+1]));
100 schoenebeck 26 #else // polynomial interpolation
101     // calculate left channel
102     float xm1 = pSrc[pos_int];
103     float x0 = pSrc[pos_int+2];
104     float x1 = pSrc[pos_int+4];
105     float x2 = pSrc[pos_int+6];
106     float a = (3 * (x0 - x1) - xm1 + x2) / 2;
107     float b = 2 * x1 + xm1 - (5 * x0 + x2) / 2;
108     float c = (x1 - xm1) / 2;
109 schoenebeck 31 this->pOutputLeft[i] += effective_volume * ((((a * pos_fract) + b) * pos_fract + c) * pos_fract + x0);
110 schoenebeck 26
111     //calculate right channel
112     xm1 = pSrc[pos_int+1];
113     x0 = pSrc[pos_int+3];
114     x1 = pSrc[pos_int+5];
115     x2 = pSrc[pos_int+7];
116     a = (3 * (x0 - x1) - xm1 + x2) / 2;
117     b = 2 * x1 + xm1 - (5 * x0 + x2) / 2;
118     c = (x1 - xm1) / 2;
119 schoenebeck 31 this->pOutputRight[i++] += effective_volume * ((((a * pos_fract) + b) * pos_fract + c) * pos_fract + x0);
120 schoenebeck 26 #endif // USE_LINEAR_INTERPOLATION
121    
122 schoenebeck 32 this->Pos += pitch;
123 schoenebeck 26 }
124 schoenebeck 32 inline void InterpolateOneStep_Mono(sample_t* pSrc, int& i, float& effective_volume, float& pitch) {
125 schoenebeck 26 int pos_int = double_to_int(this->Pos); // integer position
126     float pos_fract = this->Pos - pos_int; // fractional part of position
127    
128     #if USE_LINEAR_INTERPOLATION
129     float sample_point = effective_volume * (pSrc[pos_int] + pos_fract * (pSrc[pos_int+1] - pSrc[pos_int]));
130     #else // polynomial interpolation
131     float xm1 = pSrc[pos_int];
132     float x0 = pSrc[pos_int+1];
133     float x1 = pSrc[pos_int+2];
134     float x2 = pSrc[pos_int+3];
135     float a = (3 * (x0 - x1) - xm1 + x2) / 2;
136     float b = 2 * x1 + xm1 - (5 * x0 + x2) / 2;
137     float c = (x1 - xm1) / 2;
138     float sample_point = effective_volume * ((((a * pos_fract) + b) * pos_fract + c) * pos_fract + x0);
139     #endif // USE_LINEAR_INTERPOLATION
140    
141 schoenebeck 31 this->pOutputLeft[i] += sample_point;
142     this->pOutputRight[i++] += sample_point;
143 schoenebeck 26
144 schoenebeck 32 this->Pos += pitch;
145 schoenebeck 26 }
146 schoenebeck 9 inline int double_to_int(double f) {
147     #if ARCH_X86
148     int i;
149     __asm__ ("fistl %0" : "=m"(i) : "st"(f - 0.5) );
150     return i;
151     #else
152     return (int) f;
153     #endif // ARCH_X86
154     }
155     };
156    
157     #endif // __VOICE_H__

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