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#include "ringbuffer.h" |
#include "ringbuffer.h" |
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#include "stream.h" |
#include "stream.h" |
30 |
#include "gig.h" |
#include "gig.h" |
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|
#include "eg_vca.h" |
32 |
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|
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#define MAX_PITCH 4 //FIXME: at the moment in octaves, should be changed into semitones |
#define MAX_PITCH 4 //FIXME: at the moment in octaves, should be changed into semitones |
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#define USE_LINEAR_INTERPOLATION 1 ///< set to 0 if you prefer cubic interpolation (slower, better quality) |
#define USE_LINEAR_INTERPOLATION 1 ///< set to 0 if you prefer cubic interpolation (slower, better quality) |
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Voice(DiskThread* pDiskThread); |
Voice(DiskThread* pDiskThread); |
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~Voice(); |
~Voice(); |
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void Kill(); |
void Kill(); |
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void Release(); |
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void RenderAudio(); |
void RenderAudio(); |
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int Trigger(int MIDIKey, uint8_t Velocity, gig::Instrument* Instrument); |
int Trigger(int MIDIKey, uint8_t Velocity, gig::Instrument* Instrument); |
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inline bool IsActive() { return Active; } |
inline bool IsActive() { return Active; } |
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unsigned long MaxRAMPos; ///< The upper allowed limit (not actually the end) in the RAM sample cache, after that point it's not safe to chase the interpolator another time over over the current cache position, instead we switch to disk then. |
unsigned long MaxRAMPos; ///< The upper allowed limit (not actually the end) in the RAM sample cache, after that point it's not safe to chase the interpolator another time over over the current cache position, instead we switch to disk then. |
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bool RAMLoop; ///< If this voice has a loop defined which completely fits into the cached RAM part of the sample, in this case we handle the looping within the voice class, else if the loop is located in the disk stream part, we let the disk stream handle the looping |
bool RAMLoop; ///< If this voice has a loop defined which completely fits into the cached RAM part of the sample, in this case we handle the looping within the voice class, else if the loop is located in the disk stream part, we let the disk stream handle the looping |
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int LoopCyclesLeft; ///< In case there is a RAMLoop and it's not an endless loop; reflects number of loop cycles left to be passed |
int LoopCyclesLeft; ///< In case there is a RAMLoop and it's not an endless loop; reflects number of loop cycles left to be passed |
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EG_VCA EG1; |
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77 |
// Static Attributes |
// Static Attributes |
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static DiskThread* pDiskThread; ///< Pointer to the disk thread, to be able to order a disk stream and later to delete the stream again |
static DiskThread* pDiskThread; ///< Pointer to the disk thread, to be able to order a disk stream and later to delete the stream again |